Doom 4 article on Game Informer
- Verdadero Foe
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Re: Doom 4 article on Game Informer
Yeah, damage difference between the pistol and the shotgun was a bit too much. The pistol was like a peanut shooter, it needed more punch, like a magnum or desert eagle.
About the music, PSX Doom was slower than PC Doom and had that colored lighting, so ambient music was more fitting. Doom 1 was not only heavy metal: E1M3, E1M5, E1m7 and E1M8 had a lot of suspense and keep me in the edge of my seat when I was younger.
About the music, PSX Doom was slower than PC Doom and had that colored lighting, so ambient music was more fitting. Doom 1 was not only heavy metal: E1M3, E1M5, E1m7 and E1M8 had a lot of suspense and keep me in the edge of my seat when I was younger.
- TheMightyHeracross
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Re: Doom 4 article on Game Informer
I wish... but from what I've seen over at DW forums I feel like it's going to be treated basically like Federation Force. Which sucks because unlike FF, which deserves the poor reception, this looks great.Hellstorm Archon wrote: Wow, really? From what I've seen overall, more people seem to be cheering for the game rather than jeering. If anything, the reception seems to be much more positive than negative.
- cambertian
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Re: Doom 4 article on Game Informer
I take offense to that.TheMightyHeracross wrote:unlike FF, which deserves the poor reception
- Hellstorm Archon
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Re: Doom 4 article on Game Informer
You sure you're looking at the same Doomworld forums? There have been a couple of naysayers over there, but discussions about the new Doom have actually been really balanced and fair. Like I said, even over there, it's still getting more positive reception than negative.TheMightyHeracross wrote:I wish... but from what I've seen over at DW forums I feel like it's going to be treated basically like Federation Force. Which sucks because unlike FF, which deserves the poor reception, this looks great.Hellstorm Archon wrote: Wow, really? From what I've seen overall, more people seem to be cheering for the game rather than jeering. If anything, the reception seems to be much more positive than negative.
If you really want negativity, try Youtube comments, NeoGAF threads, or Reddit. I mean, even in the latter, some knucledraggers over at the latter are claiming to take credit for the changes shown in the latest screenshots, particularly with the Cacodemon's coloring.
Re: Doom 4 article on Game Informer
All 3 of these are technically cheating. Especially Youtube comments.Hellstorm Archon wrote:If you really want negativity, try Youtube comments, NeoGAF threads, or Reddit.

- Matt
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Re: Doom 4 article on Game Informer
One negative I've got about this that immediately sticks out, which is entirely personal: that disgusting excuse for a pistol. Totally generic 2010s-video-game-greebling visual technobabble, which is fine for the BFG and plasma rifle but... this???wildweasel wrote:Even just looking at the pictures, I am amazed that people are being so negative about this game. I think it looks fantasic, and I remain at least somewhat optimistic about how it plays.
But from what I saw of the super shotgun in that original preview vid far more than offsets that.
Love the way the Hell maps look in any event - definitely gives that sense of place and there actually being a world out there. (I like how it ironically looks so much more real than the techbases - which actually works in a They Live/The Matrix/The Secret World/etc. way if one considers the irreal, soul-crushing nature of much of sterilized, consumption-based, nominalistic modern life.)
- Ixnatifual
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Re: Doom 4 article on Game Informer
I don't like the "glory kills spawns health and ammo" thing or the lack of coop in the campaign mode, but otherwise i'm excited about what I've seen and read of the game.
- Kinsie
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Re: Doom 4 article on Game Informer
GameInformer are posting more stuff about Doom 4 here. Newest one is a video about the environments.
Also, two designs for Doom 4 versions of those doofy vinyl toys you see at Gamespot leaked out, giving a closer look (of sorts) at our new hero:

Also, two designs for Doom 4 versions of those doofy vinyl toys you see at Gamespot leaked out, giving a closer look (of sorts) at our new hero:

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Re: Doom 4 article on Game Informer
Hope they will sell it worldwide, that Cyberdemon looks adorable.
Re: Doom 4 article on Game Informer
Is it safe to say Doom 3 was the Sonic 06 of the franchise? It wasn't as HUGE of a failure as that game but still.Viscra Maelstrom wrote:it'd make for a poor fit considering the direction the game is going in. it worked in PSX Doom because of the moody lightning, and the game being tuned to fit the control-scheme of the PSX controller. that's not to say i dislike Aubrey's works, though, and i'm absolutely psyched for the anniversary edition of the PSX Doom soundtrack. it's just that it would work if the game took a moodier approach, which it failed at miserably with Doom 3.Kombine wrote:As for the music, I really wish they'd have gotten Aubrey Hodges back for the soundtrack. To me, PSX Doom and Doom 64 OSTs are the true Doom soundtracks.
- Kinsie
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Re: Doom 4 article on Game Informer
I don't think that's even remotely accurate. Doom 3 was a good-quality FPS with some very impressive technical achievements, that just happened to not really resemble its namesake as much as everyone wanted while releasing only a few months before the incredible Half-Life 2, which definitely rained on its parade a little.Clownman wrote:Is it safe to say Doom 3 was the Sonic 06 of the franchise? It wasn't as HUGE of a failure as that game but still.
Sonic '06 was a debacle on every level - design, development, marketing and release.
- Shadow Hog
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Re: Doom 4 article on Game Informer
Man, I kinda wish the Doom 4 Guy's helmet was tan. Looks so weird when the entire suit is the same color - more like the Master Chief than the Doom Guy.Kinsie wrote:Also, two designs for Doom 4 versions of those doofy vinyl toys you see at Gamespot leaked out, giving a closer look (of sorts) at our new hero:
http://i.imgur.com/4LiGJZ2.jpg
I suppose this is going to be one of the first mods for the game.
- wildweasel
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Re: Doom 4 article on Game Informer
Doom 3 was by no means the massive failure that Sonic 06 was. For one, Doom 3 actually functioned.Clownman wrote:Is it safe to say Doom 3 was the Sonic 06 of the franchise? It wasn't as HUGE of a failure as that game but still.
- enderkevin13
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Re: Doom 4 article on Game Informer
To me, Doom 3 didn't feel much like an FPS, but more of a horror game. I still enjoyed it, but not as much as the classic games.wildweasel wrote:Doom 3 was by no means the massive failure that Sonic 06 was. For one, Doom 3 actually functioned.Clownman wrote:Is it safe to say Doom 3 was the Sonic 06 of the franchise? It wasn't as HUGE of a failure as that game but still.
Re: Doom 4 article on Game Informer
Well, I mostly wanted Hodges back because I really want a remastered version of the PSX Doom menu and intermission themes. That, and I feel dark ambient music would fit more with the Hell levels and not the industrial music, which is more fitting for the techbase levels. Still, I have faith in Mick Gordon delivering a great soundtrack, like in Wolfenstein: TNO.Viscra Maelstrom wrote:it'd make for a poor fit considering the direction the game is going in. it worked in PSX Doom because of the moody lightning, and the game being tuned to fit the control-scheme of the PSX controller. that's not to say i dislike Aubrey's works, though, and i'm absolutely psyched for the anniversary edition of the PSX Doom soundtrack. it's just that it would work if the game took a moodier approach, which it failed at miserably with Doom 3.Kombine wrote:As for the music, I really wish they'd have gotten Aubrey Hodges back for the soundtrack. To me, PSX Doom and Doom 64 OSTs are the true Doom soundtracks.