Hexen hub: Realms of Cronos [v1.0 updated]
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Hexen hub: Realms of Cronos [rc1]
Wicked. This looks really cool. I'll find some time to play this!
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- Posts: 109
- Joined: Mon Mar 12, 2018 10:06 pm
Re: Hexen hub: Realms of Cronos [rc2]
Updated to rc2. Definitely re-download if you have a version before rc1b, because there was a bug that prevented progression at a certain point.
- Emmanuelexe
- Posts: 196
- Joined: Mon Feb 08, 2016 2:02 pm
Re: Hexen hub: Realms of Cronos [rc2b]
I was able to go in this other part by jumping via the secret area but i suppose i'm not supposed to do it right?
pics:
(the glasses near the gray door doesnt stop the projectiles like the other glasses of the room)
Awesome map
pics:
Spoiler:I think i have to use the gray door in the circle room to go in this other part but i didn't find out how to open it yet.
(the glasses near the gray door doesnt stop the projectiles like the other glasses of the room)
Awesome map
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- Posts: 123
- Joined: Tue Dec 03, 2019 5:22 am
Re: Hexen hub: Realms of Cronos [v1.0 updated]
Just come here from your link in Wrath of Cronos mod.
That map 11 also has a problem with necromancer summons.
That map 11 also has a problem with necromancer summons.