Not enough love for voxels.Reactor wrote:Second is the MD3 support - there are many static objects, enemies and projectiles,which simply can't be sprites, as they'll look incredibly fugly.

Not enough love for voxels.Reactor wrote:Second is the MD3 support - there are many static objects, enemies and projectiles,which simply can't be sprites, as they'll look incredibly fugly.
I've actually experienced a huge performance regression with GZDoom 3.1.0 in software mode (both 8 bit and 32 bit) compared to QZDoom 1.3.0.1 and that's without using the poly renderer. I haven't tried GZDoom 3.0. My fps @1024 have gone from 70 to 14 in 32 bit mode and with a huge keyboard delay, the delay is even there on 8 bit mode but is not that severe. That's on doom2.wad map01. Now the game is unplayable in software mode here, hardware runs fine. This is a 10 year old machine (athlon64 3500+).tsukiyomaru0 wrote:A problem I see with GZDoom is that it is not very good with its Software Rendering.
Not sure what the cause may have been but I think the reason is that GZDoom always required a true color framebuffer, it never worked with 16 bit due to lack of stencil buffers in that mode.Kinsie wrote:I picked it up immediately, but had to drop it at one point when my GPU died and I had to use a Voodoo 3 for a while. Turns out GZDoom, at least at the time, did not play nice with OpenGL-to-Glide injector thingies. I know, right?
Well, I mean, it ran, but textures would corrupt before my eyes. And seeing as the reason I was using that card was because my previous one had died of overheating, it spooked me and I went back to software.Graf Zahl wrote:Not sure what the cause may have been but I think the reason is that GZDoom always required a true color framebuffer, it never worked with 16 bit due to lack of stencil buffers in that mode.
That's to be expected if software uses more than one core for 100%. The GL renderer does not use multithreading (because OpenGL cannot be used like that easily.)Rachael wrote:That's odd - on my computer, it's the software renderer that revs my fans up