UZDoom 4.14.3

News about ZDoom, its child ports, or any closely related projects.
[ZDoom Home] [Documentation (Wiki)] [Official News] [Downloads] [Discord]
[🔎 Google This Site]
phinet
Posts: 19
Joined: Thu Jul 17, 2025 7:29 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Fedora

Re: UZDoom 4.14.3

Post by phinet »

That's a fair concern. While we do review every change to CI, we respect your decision.
User avatar
Phredreeke
Posts: 315
Joined: Tue Apr 10, 2018 8:14 am

Re: UZDoom 4.14.3

Post by Phredreeke »

Macsourceport's posted his own build of UZDoom 4.14.3, which is notarized (so you don't have to manually approve in system settings) and universal (so it runs on both Intel and ARM Macs)

https://www.macsourceports.com/sourceport/uzdoom
Delinquent
Posts: 22
Joined: Mon Feb 18, 2019 7:17 pm
Contact:

Re: UZDoom 4.14.3

Post by Delinquent »

Any plans to fix HDR functionality in UZDoom? It doesn't seem to work, at least on my HDR monitor. Makes everything look dark and washed out.
User avatar
Kappes Buur
 
 
Posts: 4241
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
Contact:

Re: UZDoom 4.14.3

Post by Kappes Buur »

Delinquent wrote: Fri May 08, 2026 8:26 pm ... Makes everything look dark and washed out.
I don't know if this will be of help to you,
I've been using DarkdoomZ for the last 3 years to adjust the screen to my liking.
User avatar
Jay0
 
 
Posts: 102
Joined: Tue Aug 21, 2018 9:31 pm
Preferred Pronouns: She/Her
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Brazil
Contact:

Re: UZDoom 4.14.3

Post by Jay0 »

Delinquent wrote: Fri May 08, 2026 8:26 pm Any plans to fix HDR functionality in UZDoom? It doesn't seem to work, at least on my HDR monitor. Makes everything look dark and washed out.
none of the devs have an HDR monitor so unfortunately we can't do much about it
Delinquent
Posts: 22
Joined: Mon Feb 18, 2019 7:17 pm
Contact:

Re: UZDoom 4.14.3

Post by Delinquent »

Jay0 wrote: Sat May 09, 2026 1:59 pm
none of the devs have an HDR monitor so unfortunately we can't do much about it
That's a bummer. Thanks for the reply, though!
theSLizardKing
Posts: 2
Joined: Sun Jul 05, 2026 9:02 am
Operating System Version (Optional): MacOS 26
Graphics Processor: Apple M1

Re: UZDoom 4.14.3

Post by theSLizardKing »

Hi all,

I just wanted to say that the missing sound/sound effects in total conversion mods such as Brutal Doom, Ashes 2063 series, etc, can be solved by adding this change to libraries/ZMusic/source/decoder/sndfile_decoder.cpp:

--- a/libraries/ZMusic/source/decoder/sndfile_decoder.cpp
+++ b/libraries/ZMusic/source/decoder/sndfile_decoder.cpp
@@ -32,6 +32,7 @@
*/

#include <algorithm>
+#include <string>
#include "sndfile_decoder.h"
#include "loader/i_module.h"

@@ -45,7 +46,7 @@ FModule SndFileModule{"SndFile"};
#ifdef _WIN32
static const char* const libnames[] = { "sndfile.dll", "libsndfile-1.dll" };
#elif defined(__APPLE__)
-static const char* const libnames[] = { "libsndfile.1.dylib" };
+static const char* const libnames[] = { "libsndfile.1.dylib", "libsndfile.dylib" };
#else
static const char* const libnames[] = { "libsndfile.so.1" };
#endif
@@ -61,12 +62,23 @@ extern "C" int IsSndFilePresent()
if (!done)
{
done = true;
- for (auto libname : libnames)
- {
- auto abspath = FModule_GetProgDir() + "/" + libname;
- cached_result = SndFileModule.Load({ abspath.c_str(), libname });
- if (cached_result) break;
- }
+ const char* search_paths[] = {
+ "",
+ "/opt/homebrew/lib",
+ "/usr/local/lib",
+ "/opt/local/lib"
+ };
+
+ for (auto path : search_paths)
+ {
+ for (auto libname : libnames)
+ {
+ std::string full_path = std::string(path) + "/" + libname;
+ cached_result = SndFileModule.Load({ full_path.c_str(), libname });
+ if (cached_result) break;
+ }
+ if (cached_result) break;
+ }
}
return cached_result;
#endif

Build it from source on my Mac, and works for me.
User avatar
Caligari87
Admin
Posts: 6253
Joined: Thu Feb 26, 2004 3:02 pm
Preferred Pronouns: He/Him
Contact:

Re: UZDoom 4.14.3

Post by Caligari87 »

Hi. If this is meant to address a bug in UZDoom, please open an issue report on Github. No one is going to just add your code into the engine like this.

8-)
theSLizardKing
Posts: 2
Joined: Sun Jul 05, 2026 9:02 am
Operating System Version (Optional): MacOS 26
Graphics Processor: Apple M1

Re: UZDoom 4.14.3

Post by theSLizardKing »

That's okay. It's for the missing audio issue in the MacOS builds running all the major total conversion mods out there.
If anyone wants to fix the issue, https://github.com/UZDoom/UZDoom/releases/tag/4.14.3, can try to use what I posted above.

cheers
Post Reply

Return to “ZDoom (and related) News”