[WiP] Digital Weapon Mod v1.2

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Dolphinboy86
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Re: [WiP] Digital Weapon Mod v1.1

Post by Dolphinboy86 »

Good mod, but is there any way to turn off weapon recoil, because it's quite embarrassing.
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Matt Eldrydge
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Re: [WiP] Digital Weapon Mod v1.1

Post by Matt Eldrydge »

Just so you know, it appears HeavySwag basically stole your mod and is effectively passing it off as his own since you're not credited as []Dot anywhere from what I've seen.

He's kinda known for this sort of behavior, but since he doesn't frequent the ZDoom Forums or Doomworld it's all too easy to let it go unnoticed.
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KometFox
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Re: [WiP] Digital Weapon Mod v1.1

Post by KometFox »

Spoiler:

I added in Sumitomo 62 MG, IMI Uzi, ASMD Shock Rifle and Baikal Izh 81 weapons. I still have to do models of people request so those will come in there too soon. Some additional graphical changes by Heavy Swag which I backported from his fork. Sorry for the slow update folks, but I am not feeling well. I am doing right now just things which I am familiar with, once that stuff is done I will see if I can tackle on the more difficult ones such as GUI refactor through using the ZGUI library mod so that I can add more features via GUI systems. So that means for now I will work on the weapons first then I will see if I can add more features.

What I want to implement is digievolutions, so that you can play as Taomon and Kyubimon with respective power abilities, same goes for Renamon with her abilities which I have yet to add, it only got so delayed so much because I need something which lets the player easily swap abilty mode something like Project Brutality does with its weapon mode switch. I am sorry for the lack of big updates but my current mental health causes me trouble.

Other plans also are to add in all weapons from UT2004 and from C&C Renegade FPS games, I will be making my own models of those instead of ripping them directly off, so it won't be a 1:1 copy. Making a whole weapon doesn't take me long, maybe about 4-5 hours or so in totally from modelling it from scratch into to getting the weapon ingame working.
Dolphinboy86 wrote: Wed Apr 16, 2025 2:56 pm Good mod, but is there any way to turn off weapon recoil, because it's quite embarrassing.
How is it embarrassing exactly? Well I can see if I can add a cvar toggle for it. My recoil system is a bit rough because I haven't figured out yet a system where the recoil goes more smooth instead of being harsh.

Matt Eldrydge wrote: Thu Apr 17, 2025 5:52 am Just so you know, it appears HeavySwag basically stole your mod and is effectively passing it off as his own since you're not credited as []Dot anywhere from what I've seen.

He's kinda known for this sort of behavior, but since he doesn't frequent the ZDoom Forums or Doomworld it's all too easy to let it go unnoticed.
He didn't stole anything from me, he did credited me as "KometFox" which is my alt name. I am talking to him via Discord and he requested me a few models which I will get around doing soon and other requests too.
fatlarry wrote: Mon Oct 07, 2024 10:06 pm Hey, I didn't expect to see a Digimon weapon mod on here, nifty!
Well it's just more of a plain basic weapon pack mod I made for myself and others to enjoy if they like such type of mods. I added Renamon because I wanted to play as her.

I also have some issues with getting the IQM model format to work, so I can't add yet a feature where the FPS hand model gets dynamically swapped, it's mostly of the issue my models uses 2 armature bones and the IQM format supports only one armature per one object


btw if you see somewhere "KometFox" that's just my name alt, I haven't gotten around yet asking a ZDoom moderator to change my name here.
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KometFox
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Re: [WiP] Digital Weapon Mod v1.1

Post by KometFox »



First preview video of what I have made so far, more videos will be made later once I have added more content to show off.
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KometFox
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Re: [WiP] Digital Weapon Mod v1.1

Post by KometFox »

Spoiler:
New Ingram Mac 10 weapon, made on behalf for Android Ferret.

Edit 1: Added Plasma AVRIL
Edit 2: Modelled Viking Eagle pistol
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KometFox
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Re: [WiP] Digital Weapon Mod v1.1

Post by KometFox »

Released version 1.2 for now. Mostly new weapon updates, few bug fixes and other minor additions. Sadly most feature I have planned didn't made the cut yet.

Download Link

I am sorry it took so long to publish a new release, but I hoped I could add a few more major features. Well that is not the case for this version release yet. Version 1.3 is planned next.
Nasser_basto
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Re: [WiP] Digital Weapon Mod v1.2

Post by Nasser_basto »

thank you good sir
Lopunny has shotgun
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Re: [WiP] Digital Weapon Mod v1.2

Post by Lopunny has shotgun »

Can we get a Delta Touch Friendly Version Excuse me for the pun, but a... "Digital Downgrade" Version? I also wanna have a upgrade mechanic oddly enough, like upgrading the shotgun to it's fullest would make it a "Ballroom Blitz Canon"
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KometFox
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Re: [WiP] Digital Weapon Mod v1.2

Post by KometFox »

Nasser_basto wrote: Tue Jun 24, 2025 12:18 pm thank you good sir
Enjoy the mod.
Lopunny has shotgun wrote: Tue Jun 24, 2025 11:44 pm Can we get a Delta Touch Friendly Version Excuse me for the pun, but a... "Digital Downgrade" Version? I also wanna have a upgrade mechanic oddly enough, like upgrading the shotgun to it's fullest would make it a "Ballroom Blitz Canon"
The mod should work with delta touch, for now you need to use the keyboard to interact with the shop menu.
>upgrades
Hmmm. Well I do want to add more features instead of just a pure weapon dump. So I do want to add things like switchable ammo, more items for combat, digievolutions (become Taomon or Kyubimon with special powers) and powers for Renamon. immersive model animations. But I am not skilled enough in ZScript to add those features in, I would need some help with that.
Lopunny has shotgun
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Re: [WiP] Digital Weapon Mod v1.2

Post by Lopunny has shotgun »

KometFox wrote:
> [quote=Nasser_basto post_id=1261127 time=1750789130 user_id=41418]
> thank you good sir
> [/quote]
> Enjoy the mod.
>
> [quote="Lopunny has shotgun" post_id=1261138 time=1750830254 user_id=41456]
> Can we get a Delta Touch Friendly Version Excuse me for the pun, but a...
> "Digital Downgrade" Version? I also wanna have a upgrade mechanic oddly
> enough, like upgrading the shotgun to it's fullest would make it a "Ballroom
> Blitz Canon"
> [/quote]
> The mod should work with delta touch, for now you need to use the keyboard to
> interact with the shop menu.
> >upgrades
> Hmmm. Well I do want to add more features instead of just a pure weapon dump. So I do
> want to add things like switchable ammo, more items for combat, digievolutions
> (become Taomon or Kyubimon with special powers) and powers for Renamon. immersive
> model animations. But I am not skilled enough in ZScript to add those features in, I
> would need some help with that.

Well, I can offer a suggestion for upgrades and I could scout around for people to help code with it

The upgrade suggestion sounds silly, but maybe hide a Impmon Shopkeeper with some No more Herpes like music?
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