Act Of Violence - A Dying Breed

Projects that alter game functions but do not include new maps belong here.
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mamaluigisbagel
Posts: 526
Joined: Wed Jul 09, 2014 7:25 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: Act Of Violence - A Dying Breed

Post by mamaluigisbagel »

Been a while since I played this mod, and I forgot how fun it is to me. Glad to see it updated to fix the issue I had with player width!
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BLSZDOOM
Posts: 120
Joined: Fri Jun 21, 2024 5:04 pm

Re: Act Of Violence - A Dying Breed

Post by BLSZDOOM »

hey there loss for words,this mod is awesome but can you add a option to switch beetwen dual wield and non dual wield?
snowangel
Posts: 1
Joined: Sat Apr 05, 2025 7:28 am

Re: Act Of Violence - A Dying Breed

Post by snowangel »

Good weapons mod, but I've noticed two things.
1. In multiplayer, screen shaking when firing weapons is effectively global due to the quake radius of weapons, meaning that if another player fires their weapon, everyone else's screen will shake accordingly. I believe it's caused by this code:
FireRest:
MGNF B 0 A_Quake(5, 6, 0, 48576, "None")

2. There's incorrect capitalization in some pop-up messages. "I" is sometimes lowercase.
Last edited by snowangel on Sat Apr 05, 2025 7:38 am, edited 1 time in total.
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