Update with a new beta and a lot of improvements, thanks to all of you for your appreciated feedback.
Changes
- Completely improved weapons system (thanks to Gothic)
- Fixed bugged doors all over
- Fixed cultists not disappearing
- Made skybox SSAO-friendly
- Player height fixed
- Many other fixes mentioned by Gothic, Nash and others
Link to beta 3:
https://www.mediafire.com/file/00nwwcfj ... 3.zip/file
Further Plans
I really like a lot of ideas, Nash has proposed. The problem is, that I am simply not capable of doing these, I am lacking the coding knowledge for these additions. What I really would love to see to be implemented is
- Having a lantern at the weapon slot 0 that is off after a Siren attack and then starts to glow in red stronger and stronger (4 levels should be enough) before the next ambush happens (here I am missing sprites and code)
- A better boss monster, maybe something in the spirit of the pyramid head might work (Nash wink wink), but if that's simply too much effort and work (which I can understand), I would consider adding a different boss on my own based on an advanced enemy from the Blood universe (
Cheogh might work here or the Blood Wendigo with an interesting behaviour)
- A journal custom item for all collected/read notes would be cool, so the player is able to read all of them (scrolling through them for example) would be charming indeed (I am missing the code for something like this though)
- A scoring system for a "New Game+" would be awesome (something similar to the Resident Evil Director's Cut that shuffles the position and the order of the quests and items), but I simply don't have enough skill when it comes to coding a results screen and then restarting the "+Map" then (I would have ideas though for a second map, that's for sure

)
So as much as I love the ideas, I am in the need for someone who can help me with all of that, so if there is interest and passion, I am more than open to implement these special features and additions!