OPERATION: INHUMAN (BRUTAL20B READY)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Failure
Posts: 94
Joined: Sun Sep 16, 2012 9:21 pm

Re: BRUTAL DOOM WEAPON PACKS.

Post by Failure »

At first I was like:
Meh another mod for mod..

Then I saw the RGA guns and then I was like:

OMGZ!1!!!


Seriously, I love it, it's all I wanted on brutaldoom C:
User avatar
cortlong50
Posts: 753
Joined: Mon Jun 24, 2013 7:12 pm
Location: UT-WA

Re: BRUTAL DOOM WEAPON PACKS.

Post by cortlong50 »

DoomNukem wrote:This seem's pretty cool, I quite like mw2's gameplay but you should be mindful of quality over quantity and as these sprites , the mw2 ripped weapons look horendous you should probably clean them up quite a bit and narrow down the weapons roster too, theres plenty of brutal packs out nowadays, mine was really unfinished and never quite reached anything substantial but these overloaded packs are numerous ive seen quite a few you should raise the bar a bit higher and aim for something a bit tighter in terms of aesthetic and gameplay.

im digging exactly what youre saying. at first i wasnt going to do it, but i kinda just started changing codes so it worked...and this is what i got haha so i figured id finish it off and see what happened. i wanna do a from the ground up pack that is just a replacer for the skins and behavior...maybe a few different types of guns but not overkill on the weapons side.
im gonna start working on one right after i do this. but i want it to be like modern day weapons with some demon shit on the top. yes. sprites from scratch and all that.
User avatar
cortlong50
Posts: 753
Joined: Mon Jun 24, 2013 7:12 pm
Location: UT-WA

Re: BRUTAL DOOM WEAPON PACKS.

Post by cortlong50 »

Failure wrote:At first I was like:
Meh another mod for mod..

Then I saw the RGA guns and then I was like:

OMGZ!1!!!


Seriously, I love it, it's all I wanted on brutaldoom C:

dude. its pretty fun hahaha, the rpg destroys like entire rooms and shit hahaha.
i noticed a lot of people are pretty big fans of the rga thing, so im actually a little more stoked than i thought id be on posting it...i figured itd flop.
User avatar
Hellstorm Archon
Posts: 1176
Joined: Sun Oct 24, 2010 7:37 pm
Preferred Pronouns: They/Them
Location: 404 Error- Location of User Not Found
Contact:

Re: BRUTAL DOOM WEAPON PACKS.

Post by Hellstorm Archon »

Hey, this doesn't look half-bad. In fact, I kind of like what I'm seeing here. Keep up the good work! :)

Note: You may want to stick the screenshots to the original post.
User avatar
cortlong50
Posts: 753
Joined: Mon Jun 24, 2013 7:12 pm
Location: UT-WA

Re: BRUTAL DOOM WEAPON PACKS.

Post by cortlong50 »

Hellstorm Archon wrote:Hey, this doesn't look half-bad. In fact, I kind of like what I'm seeing here. Keep up the good work! :)

Note: You may want to stick the screenshots to the original post.
thanks dude. im loving the feedback! i want it to be a clusterfuck of guns without it being annoying haha.
took the advice...moved it up. hopefully itll get some more attention now haha.
User avatar
Mav3rick
Posts: 966
Joined: Sun Jan 13, 2013 6:48 pm
Location: Hell

Re: BRUTAL DOOM WEAPON PACKS.

Post by Mav3rick »

all the weapons so far seem coming from real guns advance, there are other kind of weapons in the pack (besides MW), i know they look good and amazing keep the good work ;)
User avatar
Xaser
 
 
Posts: 10774
Joined: Sun Jul 20, 2003 12:15 pm
Contact:

Re: BRUTAL DOOM WEAPON PACKS.

Post by Xaser »

This modpack will contain The Bird, right?
User avatar
Ctrl+Alt+Destroy
Posts: 511
Joined: Tue Feb 05, 2013 9:31 pm
Location: In the unknown void of all-surpassing emptiness

Re: BRUTAL DOOM WEAPON PACKS.

Post by Ctrl+Alt+Destroy »

Xaser wrote:This modpack will contain The Bird, right?
Darn shame if it doesn't.
User avatar
cortlong50
Posts: 753
Joined: Mon Jun 24, 2013 7:12 pm
Location: UT-WA

Re: BRUTAL DOOM WEAPON PACKS.

Post by cortlong50 »

Ctrl+Alt+Destroy wrote:
Xaser wrote:This modpack will contain The Bird, right?
Darn shame if it doesn't.
hahaha i seriously...seriously considered it.
User avatar
cortlong50
Posts: 753
Joined: Mon Jun 24, 2013 7:12 pm
Location: UT-WA

Re: BRUTAL DOOM WEAPON PACKS.

Post by cortlong50 »

Mav3rick wrote:all the weapons so far seem coming from real guns advance, there are other kind of weapons in the pack (besides MW), i know they look good and amazing keep the good work ;)
yeah theyre all from an archaic ass version of the mod...back when it wasnt even in one wad...theres three of em. haha. its all over the place.
thanks dude...im trying to keep the rga in there but i think people will notice a huge difference if theyre used to playin the newer versions.
User avatar
Djiel
Posts: 37
Joined: Fri Oct 05, 2012 12:29 pm
Location: Netherlands

Re: REAL GUNS FOR BRUTAL DOOMAGE.

Post by Djiel »

I enjoy RGA quite a lot (along with BD), but not just for the guns. I mostly play it for the leveling up stuff (I'm a sucker for that :p ).
Please tell me you'll include this too? Then my BD experience will be complete :)
Keep up the nice work, hope we can play it soon.

EDIT: Guess I should've read this better :(
-removed anything that isnt in the original game besides guns. its all about guns with this one.
User avatar
piratefinn
Posts: 8
Joined: Fri Jul 20, 2012 3:02 am
Location: Mega-City One

Re: REAL GUNS FOR BRUTAL DOOMAGE.

Post by piratefinn »

I suggest if you want to use CoD sprites, use the RGA3 ones. They are MUCH cleaner and nicer to use, though need some more colouring.
User avatar
cortlong50
Posts: 753
Joined: Mon Jun 24, 2013 7:12 pm
Location: UT-WA

Re: REAL GUNS FOR BRUTAL DOOMAGE.

Post by cortlong50 »

Djiel wrote:I enjoy RGA quite a lot (along with BD), but not just for the guns. I mostly play it for the leveling up stuff (I'm a sucker for that :p ).
Please tell me you'll include this too? Then my BD experience will be complete :)
Keep up the nice work, hope we can play it soon.

EDIT: Guess I should've read this better :(
-removed anything that isnt in the original game besides guns. its all about guns with this one.
i wanted that too! but i couldnt figure out how to bring it in from RGA3 and im working with like a beta of the very first one haha. but i really want taht too...i just like that shit, i dont think it messes with the gameplay...do you have any ideas how to bring that stuff in?
piratefinn wrote:I suggest if you want to use CoD sprites, use the RGA3 ones. They are MUCH cleaner and nicer to use, though need some more colouring.
i actually plan on it, because they definitely are a lot cleaner, im gonna post the beta and work out the leveling system and the blowing shit in half system and redo all the sprites soon haha. im definitely gonna get to it. but if you two wanna give it a go without the sprites and leveling, im gonna post it now haha
User avatar
Hellstorm Archon
Posts: 1176
Joined: Sun Oct 24, 2010 7:37 pm
Preferred Pronouns: They/Them
Location: 404 Error- Location of User Not Found
Contact:

Re: OPERATION: INHUMAN (RGA FOR BRUTAL DOOM) BETA UP.

Post by Hellstorm Archon »

Actually, I was kind of looking forward to seeing RGA5 (Black Ops 2), but that's OK.

Using BO2 model rips rather than RGA4 rips would still be nice, though.
User avatar
USSRBear
Posts: 63
Joined: Tue Dec 11, 2012 3:20 pm

Re: OPERATION: INHUMAN (RGA FOR BRUTAL DOOM) BETA UP.

Post by USSRBear »

First impressions. Pretty cool but very buggy. Severe frame rate issues in OpenGL. But more than playable on the Software. Gameplay wise: I hate how slow Doomguy is. Just gonna be completely blunt about it. It's not proper Doom without a ridiculously fast player. Things are made even worse with the extremely slow ADS speed. Reloads are way too slow as well, especially the LMGs and shotguns. Difficulty is very punishing. Hit scan enemies are simply too accurate and powerful and cause too much flinch, making maps that are intense with zombies simply unbearable. If the difficulty is going to stay the same, something should change in regards to that. Health regen, as blasphemous as it sounds, maybe necessary. Or simply nerf the hitscan enemies. The flinch mechanic is a bit over the top, too. Again, pretty buggy. I've already had several issues with relaunching after death...maybe it's the backpack issue.

Things I like: Weapons are fun to use. Constant ammo.

Things That need changed/looked into: Hitscan enemies (too deadly). Reloads(too slow). Gunplay mechanics(Smgs may require damage drop off to make them more powerful at close range, to help buff them atleast.) Player speed needs to be increased, you simply move too slow in such a fast, frantic paced game that Brutal Doom is.

Hopefully you wont be offended by my criticism as i see a hell of alot of potential in this. Just need to iron some things out. Though, duh, it's a beta =P
Post Reply

Return to “Gameplay Mods”