ZDoom 2.0.98 Bugfixing bugfix release

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Grubber
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Post by Grubber »

@Hirogen2: 2.0.96x =/= GZDoom :P
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Post by Graf Zahl »

No, GZDoom is at 2.0.98x by now! :P
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MartinHowe
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Post by MartinHowe »

Speaking with my "confused end-user" hat on, why do GZDoom and "GrubberSoftDoom" continue to exist separately? Is there anything, not OpenGL-related, that one has and the other hasn't? If not, is there any way that you two could arrange to at least keep your versions in-step regarding non OpenGL-related extensions [to ZDoom]? For end-users, GZDoom would ideally be a true superset of "GrubberSoftDoom", as it would make choice of port a lot easier.
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Sparky
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Post by Sparky »

i dont think grubbers supports legacy wads :p or crouching
does it?
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Bio Hazard
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Post by Bio Hazard »

I need to add an easy port select to ZDL... :S
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Shadelight
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Post by Shadelight »

hurry up and finish the next ZDL then dammit :P
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Grubber
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Post by Grubber »

Well, I wanted to ask before...

@Graf: Will you help me maintaining next unofficial release? Or are you now interested only in GZDoom? I'm asking because I haven't got time to do it myself but I want to release some of the features I made in last 2 months.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Post by Graf Zahl »

I really don't have the time to maintain two projects. Is there really any need to do this separately? GZDoom still has the complete software renderer and the only issue is that it has to create GL nodes - even when running in software mode.
If that is a concern I can add a 'locked' software mode that doesn't recreate the nodes but also doesn't allow switching to GL mode when inside a level.

You can send me your code and I'll integrate it into GZDoom.
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Shadelight
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Post by Shadelight »

omg custom classes in GZDoom :)
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Deathsong12
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Post by Deathsong12 »

I can't wait for that. Anybody want to be co-lead on the "Player Class Resource Wad?"
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Shadelight
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Post by Shadelight »

sure! I'd make an Imp class.
OMG Minotaur class!!
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Belial
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Post by Belial »

Hmm. Mong, Moron and n00b classes could be useful for zdforums.wad.

Yeah, Flamer would be useful too.
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Deathsong12
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Post by Deathsong12 »

What's the big difference between the three? They seem to get used for the same people a lot.
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HobbsTiger1
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Post by HobbsTiger1 »

Belial wrote:Yeah, Flamer would be useful too.
I could be an archvile variant :D
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Deathsong12
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Post by Deathsong12 »

That's what I was planning to have you be in my secrect level in Demonic Lair. The basic idea is that KoF had released his map, and it's up to you to stop the other forum goers from providing so much...ahem...critisisim that he commits sucide. Hobbs is the final boss of this little "Defend KoF" thing, with Jalla being the midboss. You should see the sprites and sounds I'm using for KoF. They're roffletastic.
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