Are you sure you're on the latest version of GZDoom? Keep in mind, some of this mod could also be using GZDoom-prerelease features as well.OptimusCj113 wrote: ↑Fri Sep 19, 2025 8:00 pmYo, everytime I try to play with this I get the error:Script error, 'wepon_1.4.pk3:menudef" line 17: Integer expected, got true, this only shows up after I switched to the latest version(1.4)
wepon.pk3: Tiny Filesize, Great Big Guns! [V1.5, 06/30/26]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
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Please read the full rules for more details.
- kinker31
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Re: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.3, 09/19/25]
Re: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.3, 09/19/25]
That error happens with the current official release (4.14.2). It does not happen with the latest git build (gzdoom-x64-g4.15pre-566-g65cfb976f.7z).
So, the mod is not compatible with the current official release of GZDoom.
So, the mod is not compatible with the current official release of GZDoom.
- kinker31
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Re: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.3, 09/19/25]
Ah, that'd explain it. Although you could probably remove the last parameter of the offending line manually and it'd still probably work fine, I went ahead and made a modified version of the MENUDEF file that went ahead and did that. Feel free to use it until the main release catches up.
EDIT: Also on the website too now.
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menupatch.wad- (3.12 KiB) Downloaded 17 times
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OptimusCj113
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Re: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.4, 09/19/25]
Thank you so much, keep up the great work
- kinker31
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Re: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.5, 06/30/26]
Hey look, I finally remembered the password to this account! Took me friggin' long enough, huh.
Anyways, new update: Version 1.5!
Mostly revamped, fancier player hitscan/projectile code, balancing patches, and a bunch 'o new (if very rare) weaponry!
More info, as per usual, is over at my main website.
Anyways, new update: Version 1.5!
Mostly revamped, fancier player hitscan/projectile code, balancing patches, and a bunch 'o new (if very rare) weaponry!
More info, as per usual, is over at my main website.
Re: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.5, 06/30/26]
I'm getting that ("wepon_1.4.pk3:menudef" line 17:) error on UZDoom even with that latest version of the mod. Tried even that old menupatch file and it still doesn't work.
- kinker31
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Re: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.5, 06/30/26]
Got the Windows version of Release UZDoom to investigate, and was finally able to fix the issue; Turns out 'true' only maps to 1 on versions after 4.13.4.
Just released a hotpatch that should fix this issue, alongside another one that made superweapons unable to spawn, should hopefully work? Fingers crossed.
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leikaisho
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Re: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.5, 06/30/26]
Can something perhaps be done about some base wepons not being properly selectable if adonn wepon spawns are enabled?
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leikaisho
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Re: wepon.pk3: Tiny Filesize, Great Big Guns! [V1.5, 06/30/26]
kinker31 wrote:
> [quote=leikaisho post_id=1267236 time=1783641960 user_id=41259]
> Can something perhaps be done about some base wepons not being properly
> selectable if adonn wepon spawns are enabled?
> [/quote]
>
> Would that apply to all the superwepons, or just some of them?
All superwepons, aside from the twin-bladed chainsaw replacers, it seems. With the give everything cheat with adonn loaded, it's also possible to break selecting the BFG.
> [quote=leikaisho post_id=1267236 time=1783641960 user_id=41259]
> Can something perhaps be done about some base wepons not being properly
> selectable if adonn wepon spawns are enabled?
> [/quote]
>
> Would that apply to all the superwepons, or just some of them?
All superwepons, aside from the twin-bladed chainsaw replacers, it seems. With the give everything cheat with adonn loaded, it's also possible to break selecting the BFG.
