Hub Homeworld

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Hidden Hands
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Re: Hub Homeworld

Post by Hidden Hands »

Nevander wrote:That actually looks like some kind of bug. Somehow G/ZDoom is getting confused and thinks MAP00 is NRFTL's LEVEL01. Try doing this instead from an ACS script instead of a direct line action:

Code: Select all

ChangeLevel("MAP00", 0, 0, -1);
If it's a bug it makes a lot more sense to me... Is there any other way to fix it if I don't ACS it?
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ReX
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Re: Hub Homeworld

Post by ReX »

Hidden Hands wrote:If it's a bug it makes a lot more sense to me... Is there any other way to fix it if I don't ACS it?
If it's a bug it'll likely be fixed quickly.

Meanwhile, as a place-holder, just use the ACS method - if, for nothing else, at least to check your pathways are working as intended.
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Hidden Hands
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Re: Hub Homeworld

Post by Hidden Hands »

Due to the constant issues I had making this HUB world, I have made the creative decision to remove the hub world entirely from the game. It's sad, as now the game is a lot more linear, but the hub world idea has been kept aside for either a future update or more likely, even a sequel. This will give time to sort it out at a later date.
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