ACS suggestions
Moderator: GZDoom Developers
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- Posts: 43
- Joined: Sun Dec 05, 2004 1:35 pm
well this like this arnt possible with the other ways like thing_move
creat a thing that moves in decorat and put this in ACS
1st make a thing in decorate that move around another thing like the Afrit in monster resource wad
then you could do something like this in acs
this would take that thing with the comits going around it and follow the player, now you have a comit circling the player
thing_move cant do this and if im correct that spawn hack would just make the comit stey in one place.
creat a thing that moves in decorat and put this in ACS
1st make a thing in decorate that move around another thing like the Afrit in monster resource wad
then you could do something like this in acs
Code: Select all
script 1 open
{
Thing_ChangeTID(0,Playernumber()+256);
int playerX = getactorx(256);
int playerY = getactory(256);
setactorx(1,playerX);
setactory(1,playerY);
}
thing_move cant do this and if im correct that spawn hack would just make the comit stey in one place.
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- Posts: 43
- Joined: Sun Dec 05, 2004 1:35 pm