Beneath The Oaks [Beta! Halloween Surprise!]

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Gabbuz85
Posts: 117
Joined: Sun Oct 11, 2015 7:35 am

Re: Beneath The Oaks [Beta! Halloween Surprise!]

Post by Gabbuz85 »

Very good. I'll make a post for this in my facebook's page.

It also works on zandronum?
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Batandy
Posts: 1279
Joined: Tue Jul 19, 2011 2:56 am

Re: Beneath The Oaks [Beta! Halloween Surprise!]

Post by Batandy »

rosfell wrote:I just played the beta today... I really like it, I like that you decided to create an atmosphere instead of going for a jumpscare mod like others do, my only suggestion would be that you make the health pickups a little bit more obvious since I had a little bit of a trouble trying to find them when I got hurt, but other than that this is a good experience, can't wait to play the other chapters...
Yeah i wanted to make something different that's closer to a Dear Esther than a Slender game, but also something psychological like Alice : Madness Returns.
About the pickups, i'll probably add some gldefs lights to them, so they'll blend less with the map
Jimmy wrote:I would reduce the number of firewood chunks you have to retrieve to 10, maybe vary it for skill levels - 10 for medium and below, 15 for hard, 20 for very hard? And perhaps reduce how much damage those nightmares can cause? Not by much, but it seems like you can be dead in two hits.

I don't know whether you plan to integrate money as a mechanic in this mod, but it'd be nice to have that on the display somewhere.

That's it for my critiques, I like where this is heading. :)
We'll se about money, i might need an actual currency for a future chapter, in that case i'll probably add a counter when i'll make the hud
Gabbuz85 wrote:Very good. I'll make a post for this in my facebook's page.

It also works on zandronum?
I don't think so, it's only for Gzdoom
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