The "How do I..." Thread

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BigProjectAlone
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Re: The "How do I..." Thread

Post by BigProjectAlone »

kodi wrote:@bigprojectalone
It's in the CONFONT iirc
Thanks but can you explain more on how could i change it for a custom one ?


edit:

I managed to change the CONFONT but now there is no more selector at all :3
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Amuscaria
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Re: The "How do I..." Thread

Post by Amuscaria »

When a monster dies and resurrected/respawns, does its inventory gets reset to its initial state or does it keep whatever it had when it died? Say I gave a monster 100 armor, and it has 50 left when it dies, does it keep 50 when its resurrected by an Archvile, or respawns?
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DoomKrakken
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Re: The "How do I..." Thread

Post by DoomKrakken »

I believe all of its inventory is kept. Powerups are probably kept for one tic and then disappear.

Not sure what happens upon respawn, though.

There do exist some mad hacx that you could use to check actor inventory...
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Leon_Portier
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Re: The "How do I..." Thread

Post by Leon_Portier »

Hello!
When using a portal on a polyobject, the space above only renders the sky instead of the sectors behind it.
Putting a 3d sector above the portal covers it up on certain angles.
How can I combat the hole in the rendering?

Example:
https://www.dropbox.com/s/yec43tolnmf19 ... t.wad?dl=0
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Apeirogon
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Re: The "How do I..." Thread

Post by Apeirogon »

Amuscaria wrote:When a monster dies and resurrected/respawns, does its inventory gets reset to its initial state or does it keep whatever it had when it died? Say I gave a monster 100 armor, and it has 50 left when it dies, does it keep 50 when its resurrected by an Archvile, or respawns?
Yes, its save on ressurection, but at the same time it depends on how you give him armor.

If you give armor to imp in spawn state and dont define idle state, upon resurrection imp, after loking in all direction, or after calling mom to say his okay, he dont starve, warmly dressed and be home at 7A.M., and if dont find target, they go to spawn state, which give him new hellish armor of "DAEMONIUM MANUFACTURUM" company.

Use something like
Spoiler:
At nightmare game just spawn new monster at the corpse of old, so new monster cant have inventory of old.
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Clay
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Re: The "How do I..." Thread

Post by Clay »

If anyone pretty experienced with gzdoom builder and has some time could you hit me up on discord. I switched over from slade's builder and I am having loads of trouble with brightness and sectors. I really just want to discuss how to effectively manage brightness between room and sectors and whatnot. I have a few question and that is why I want to chat elsewhere. Thanks in advance for any help.

NVM. Found a good resource a few pages into google.
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Apeirogon
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Re: The "How do I..." Thread

Post by Apeirogon »

How animate model in gzdoom?
I want use doom model from quake3. I shove it into pak with some grease and foul language.
How animate it?
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Clay
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Re: The "How do I..." Thread

Post by Clay »

Anyone have any idea why Sector Scrolling moved one way and carries the opposite way. I set it to go north-medium. Yet when I stand on it, I go south. It appears to go north but moves me south.

I am using GZDoom Builder UDMF
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Leon_Portier
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Re: The "How do I..." Thread

Post by Leon_Portier »

SomeOtherDoomGuy wrote:Anyone have any idea why Sector Scrolling moved one way and carries the opposite way. I set it to go north-medium. Yet when I stand on it, I go south. It appears to go north but moves me south.

I am using GZDoom Builder UDMF
I can´t reproduce that.
Try loading this map, it should scroll/carry north.
https://www.dropbox.com/s/pbhdjekv8xbhs ... r.wad?dl=0
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Clay
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Re: The "How do I..." Thread

Post by Clay »

Your works. I cannot figure out what is screwing mine up. Here is a link for for anyone that wants to have a look and try to fix it: https://drive.google.com/open?id=0B552Q ... XltNHpza0E

Its almost a gig with only one level. I will delete unused stuff when finished.
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Leon_Portier
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Re: The "How do I..." Thread

Post by Leon_Portier »

SomeOtherDoomGuy wrote:Your works. I cannot figure out what is screwing mine up. Here is a link for for anyone that wants to have a look and try to fix it: https://drive.google.com/open?id=0B552Q ... XltNHpza0E

Its almost a gig with only one level. I will delete unused stuff when finished.
I believe the texture rotation is the troublemaker. Set it to zero.
Last edited by Leon_Portier on Mon Oct 09, 2017 12:49 pm, edited 1 time in total.
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Clay
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Re: The "How do I..." Thread

Post by Clay »

Leon_Portier wrote:
SomeOtherDoomGuy wrote:Your works. I cannot figure out what is screwing mine up. Here is a link for for anyone that wants to have a look and try to fix it: https://drive.google.com/open?id=0B552Q ... XltNHpza0E

Its almost a gig with only one level. I will delete unused stuff when finished.
I belive the texture rotation is the troublemaker. Set it to zero.
Geez I can believe I missed that. I rotated the previous texture I was using to line up correctly with the movement direction. Thanks dude.
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BigProjectAlone
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Re: The "How do I..." Thread

Post by BigProjectAlone »

is there a way to prevent a poly door to play twice the same sound sequence when moving while opening, and when closing.. ?

I mean.. i have 2 sound, one for door opening and one for closing. When i open the door it play the open sound and play the closing sound when stop moving. Then it repeat the opening sound when start moving to close and play the closing sound .

What i would like to do is:
Play the open sound when opening, then play nothing at all t'ill it close and play closing sound at the end.
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Clay
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Re: The "How do I..." Thread

Post by Clay »

What does the text in your SNDSEQ look like?
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BigProjectAlone
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Re: The "How do I..." Thread

Post by BigProjectAlone »

SomeOtherDoomGuy wrote:What does the text in your SNDSEQ look like?

Well here it is :

Code: Select all

:DOOR01
   door 1
   playuntildone DOOR_OP
   playrepeat NOSOUND
   stopsound DOOR_CL
end
Locked

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