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Is it possible to make skyboxes in GZDoom that don't have that stupid color gap at the top (and instead textures the entire sky), and is it possible to make skyboxes that don't repeat, and instead is just one texture on both sides?
Orangewaggs wrote:If this has been asked before i apologize in advance....
How would one go about merging multiple wads, say a couple different prop and effects files from realm667?
Does it involve merging the decorate code into one file? if so how do you do it without messing things up?
If not then what is the process?
I'd like to do this as to reduce clutter.....
On a side note i wish making a custom texture pack wasnt confusing for me, and I commend anybody who has done so in the past!
I am having trouble with coding a weapon. Could anyone with a decent understanding of weapon decorates hit me up on discord? Sorry to ask here but I didn't want to start a new topic to ask for help on discord. I have check documentation and tutorials but somehow cannot full grasp the concept of reloading and such. Thanks.
EDIT: I Received help. Thanks
Last edited by Clay on Thu Sep 28, 2017 3:55 pm, edited 1 time in total.
How do I make it so that a Backpack item gives something other than ammo? A mod I'm working on replaces the backpack with a supply box that's supposed to give half a stimpack's worth of health & some light armour in addition to ammo, but it's only giving the ammo.
Ultimate Freedoomer wrote:How do I make it so that a Backpack item gives something other than ammo? A mod I'm working on replaces the backpack with a supply box that's supposed to give half a stimpack's worth of health & some light armour in addition to ammo, but it's only giving the ammo.
Create a CustomInventory item which gives you a backpack and whatever other items you want.
Ultimate Freedoomer wrote:How do I make it so that a Backpack item gives something other than ammo? A mod I'm working on replaces the backpack with a supply box that's supposed to give half a stimpack's worth of health & some light armour in addition to ammo, but it's only giving the ammo.
Create a CustomInventory item which gives you a backpack and whatever other items you want.
Are you sure I won't have to worry about infinitely stacking backpacks? & does it have to be the backpack itself or can it also be done with the base "BackpackItem" inventory actor?
Spawned actor that spawn at certain point around spawning actor must use the same coordinate in a_warp as in a_spawnitemex to stay in that certain point around spawning actor, regardles how spawner actor move?