The "How do I..." Thread

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Kappes Buur
 
 
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Re: The "How do I..." Thread

Post by Kappes Buur »

Amuscaria wrote:... can I link sectors together in UDMF without going into ACS?
Perhaps Join or Merge?
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Gez
 
 
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Re: The "How do I..." Thread

Post by Gez »

I think Eriance refers to [wiki]linked sectors[/wiki]. So join or merge won't help.
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Amuscaria
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Re: The "How do I..." Thread

Post by Amuscaria »

Gez wrote:I think Eriance refers to [wiki]linked sectors[/wiki]. So join or merge won't help.
Yeah, that's what I was referring to. Can I do this outside of ACS scripting, or is that the only way?
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HexenMapper
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Re: The "How do I..." Thread

Post by HexenMapper »

Is there a way to display par times in heretic?

I've set

par = 90

in MAPINFO but no par time displays when the level is completed. Do I need to set up something in the intermission definition? and if so, what?

Thanks
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gwHero
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Re: The "How do I..." Thread

Post by gwHero »

Amuscaria wrote:
Gez wrote:I think Eriance refers to [wiki]linked sectors[/wiki]. So join or merge won't help.
Yeah, that's what I was referring to. Can I do this outside of ACS scripting, or is that the only way?

In GZDoomBuilder you can directly specify Sector_SetLink on the Linedef properties tab, Action 51 Sector_SetLink.

Personally I prefer the ACS way, certainly if you have a complex lift with a lot of sectors that should move all together.

See https://zdoom.org/wiki/Sector_SetLink
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Amuscaria
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Re: The "How do I..." Thread

Post by Amuscaria »

gwHero wrote:In GZDoomBuilder you can directly specify Sector_SetLink on the Linedef properties tab, Action 51 Sector_SetLink. [/url]
Ah cool. Thanks!
Flareblood
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Re: The "How do I..." Thread

Post by Flareblood »

Is it possible to make skyboxes in GZDoom that don't have that stupid color gap at the top (and instead textures the entire sky), and is it possible to make skyboxes that don't repeat, and instead is just one texture on both sides?
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DoomKrakken
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Re: The "How do I..." Thread

Post by DoomKrakken »

Give this a look, and let's see if it helps. :D
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Orangewaggs
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Re: The "How do I..." Thread

Post by Orangewaggs »

Orangewaggs wrote:If this has been asked before i apologize in advance....

How would one go about merging multiple wads, say a couple different prop and effects files from realm667?
Does it involve merging the decorate code into one file? if so how do you do it without messing things up?
If not then what is the process?
I'd like to do this as to reduce clutter.....

On a side note i wish making a custom texture pack wasnt confusing for me, and I commend anybody who has done so in the past!
Even a private message would be good....
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Clay
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Re: The "How do I..." Thread

Post by Clay »

I am having trouble with coding a weapon. Could anyone with a decent understanding of weapon decorates hit me up on discord? Sorry to ask here but I didn't want to start a new topic to ask for help on discord. I have check documentation and tutorials but somehow cannot full grasp the concept of reloading and such. Thanks.

EDIT: I Received help. Thanks
Last edited by Clay on Thu Sep 28, 2017 3:55 pm, edited 1 time in total.
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Re: The "How do I..." Thread

Post by Ultimate Freedoomer »

How do I make it so that a Backpack item gives something other than ammo? A mod I'm working on replaces the backpack with a supply box that's supposed to give half a stimpack's worth of health & some light armour in addition to ammo, but it's only giving the ammo.
Blue Shadow
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Re: The "How do I..." Thread

Post by Blue Shadow »

Ultimate Freedoomer wrote:How do I make it so that a Backpack item gives something other than ammo? A mod I'm working on replaces the backpack with a supply box that's supposed to give half a stimpack's worth of health & some light armour in addition to ammo, but it's only giving the ammo.
Create a CustomInventory item which gives you a backpack and whatever other items you want.
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Re: The "How do I..." Thread

Post by Ultimate Freedoomer »

Blue Shadow wrote:
Ultimate Freedoomer wrote:How do I make it so that a Backpack item gives something other than ammo? A mod I'm working on replaces the backpack with a supply box that's supposed to give half a stimpack's worth of health & some light armour in addition to ammo, but it's only giving the ammo.
Create a CustomInventory item which gives you a backpack and whatever other items you want.
Are you sure I won't have to worry about infinitely stacking backpacks? & does it have to be the backpack itself or can it also be done with the base "BackpackItem" inventory actor?
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Re: The "How do I..." Thread

Post by Blue Shadow »

You can pickup multiple backpacks while playing the game normally - it's the same thing here.
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Apeirogon
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Re: The "How do I..." Thread

Post by Apeirogon »

Spawned actor that spawn at certain point around spawning actor must use the same coordinate in a_warp as in a_spawnitemex to stay in that certain point around spawning actor, regardles how spawner actor move?
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