Tesculpture wrote:This mod looks amazingly cool, and I really want to play it...but as it stands, it suffers a problem that makes it wholly unplayable.
The mod's hud itself is a hideous performance hog. Simply having it visible causes a fps drop, and picking up one of the shield pickups reduces the game to a slideshow. Changing the screen size to one where the hud isn't visible, or turning GZDoom's alternate hud instantly resolves the loss of performance, so it is definitely the hud causing it.
Another problem, albeit not a prohibitive one, is that the ADS/weapon zoom button is on a hair trigger. Pressing it often results in zooming in then instantly back out, or vice versa if I'm already zoomed in.
So...fuck, that's not good. As far as the most recent version I have is concerned, I only got slowdowns when my Super was almost ready (remedied by trimming the size of the HUD graphics a great deal). I'll see what I can trim and shrink to reduce the GFX load, but if the problem winds up being the shield graphics, there probably won't be much I can do considering how much importance I place on
Malice's fancy-ass HUD effects. I may, however, add a CVAR or something to disable the shield FX if it's truly irreconcilable.
As far as the Zoom and the Weapon Modifiers being on hair-triggers, I'm going to increase the delay on all of them from 5 to about 20 tics; I'll try 15 if that ends up being too clunky.
At any rate, Golden Arsenal and Juggernaut Fists are complete. I'm reworking Infernal Shockwave to use the same timer as the other two supers; apart from a brief cooldown, the Super attack can be repeated until the timer runs out, hopefully giving players a reason to use it over the other two, which currently outclass it greatly.
Wolve wrote:The mod is just screaming for like a sliding function, would be nice to have that as a reload cancel, or maybe have the berserk pack or a SUPER HEAT mode have the flame attacks with no cooldown for a genuine rip and tear experience. But that's just me. Seeing that the mod is all about fast-pace action like Ion Fury and Shadow Warrior.
Anyway, the mod in itself is already great. I'm loving how every weapon and movement feels fast yet satisfying.
I would absolutely LOVE to add a sliding function as well as a sliding reload cancel - any chance you happen to know of any mods that pulled something like that off successfully? I honestly have no idea how to do that, and I've been wanting to add sliding/crouch stuff to
Malice for ages (it's actually a feature I need for later projects as well, such as
The Legend,
Zero, and
Project Operation Unthinkable).
As far as SUPER HEAT is concerned, the Juggernaut Fists super move is basically this: all Power Melee attacks have no cooldown, have massively increased range, and deal 5x sprinting Berserk damage (Berserk already multiplies melee damage by 5, and sprinting multiplies it by 2 - meaning the total multiplier reaches goddamn 50x basic, standing melee damage).
Also, thank you, I'm actually really proud of how
Malice has turned out so far - it's kind of been the culmination of all of my Doom modding learning experiments and hopefully my first truly complete project.
I've decided on a final release date for
Malice -
March 31, 2021. Mainly because releasing mods the day before April Fool's Day is just something I do, but it also gives me two months to finish what's left and polish the damn thing.