Since the Doomguy could even grab Lostsouls and throw at his opponents.
Maybe you can do that with her in the future? ^^
Since Typhon can already grab so much.

I haven't come across that error, could you go into more detail please? I'm sure I must have given some item a flag I shouldn't haveNTSM wrote:Excuse me if I spam here with posts.
But apparently there is an item-counter bug?
I've collected all sorts of items on some maps, and yet there are supposedly always a handful of items left on the map. oo
Therefore, I have with the command: "remove" deleted all items on the map for test.
It was then 0, but when I collect all the items, some item seems to increase the maximum number. Instead of counting only the collected ones.
Maybe you look into the mod, whether any item counts twice?
I will check out all the items and see which of these items will increase the maximum number of items when collecting them. rather than the number of collected.Skelegant wrote:I haven't come across that error, could you go into more detail please? I'm sure I must have given some item a flag I shouldn't haveNTSM wrote:Excuse me if I spam here with posts.
But apparently there is an item-counter bug?
I've collected all sorts of items on some maps, and yet there are supposedly always a handful of items left on the map. oo
Therefore, I have with the command: "remove" deleted all items on the map for test.
It was then 0, but when I collect all the items, some item seems to increase the maximum number. Instead of counting only the collected ones.
Maybe you look into the mod, whether any item counts twice?
Great! ^^Skelegant wrote:Ah, that'll be the actors used to check if you have the ssg, there's a similar one for the bio upgrades and that'll be what's causing the issue in map10. I just added -countkill and it should work fine now
I can just agree with it.MrRumbleRoses wrote:the one thing that i find kinda crazy though, is the rand om encounters of the evil Typhon clone. i feel like she could be a good rare replacement for the Cyberdemon or something
I really like the strategy involved with the new stuff, but I do know a few people dislike respawning monsters. It'd be way more helpful if you said what it is you dislike about it cuz then I'd have more to go on for tweaking itANTARES74 wrote:Very disappointed with the latest update. Such things need to be done optionally disabled. And it's better not to do at all. If I want to play with respawn monsters, then I choose the appropriate level of difficulty.
That's way more helpful, thanksANTARES74 wrote:Skelegant. Well, but it will be a long time.) To begin with, about the gustatory portals, from where translucent monsters come from. As I understand it, this can only be stopped by destroying the stones? So on one of the PBR-15 cards there is a place where it is impossible to get a stone. And a crowd of these monsters has formed. Twenty pieces. At least it is necessary to somehow limit their number of spawn. Here is a place that revives monsters. Spider was reborn three times in a row. Not to mention other trifles. You need to come up with something so that the Lieutenant could somehow close such places or again limit the amount of respawn possible. Further, I always liked combining your mod with the sm4BBgorev mod for dismemberment and gibps. Now, when you connect it, monsters reborn invisible. In fact, these add-ons change the gameplay to Nightmare difficulty. This is better to release as a separate supplement, whoever likes, can use it for their pleasure.