@BigC: The ZDoom Marines will retreat when melee enemies are so close to them (In The GZDoom version only. Unfortunely, this is not supported in Skulltag)
@Xanirus: Turning rockets in grenades instantly with magic sounds weird. But maybe I can do something like throwing the rocket without starting its propeller to act like a short ranged grenade.
Yes, I gotta update that old MP40. I haven't touched it since 0.6. Thanks for the advice
@Vaecrius: I didn't had got your code before the update, but it will be added on the next one. Thanks a lot.
@Daman: Hmm.. intressting code. I'm gonna try something with it.
@Ethril: Actually, I think I should make other death animation for him getting drowned. Not just the default one without blood.
@plesi42: Maybe your configs? I never seen any repport like this.
Guys, IF I can manage to make different sector damage deaths, here are my ideas:
- Slime: same as current generic one, but with green smoke. (The Acid is melting Doomguy's flesh).
- Blue Water/Brown Water/Shit: The sicknes and vermins in the water completely destroys Doomguy's from inside, it makes him skin gets purple in some exposed parts (In this case, the arms), he removes his helmet, and vomits blood, until he dies by hemorragia.
- Blood: Exactly same as current one. (Boiling blood, melts his flesh)
- Lava: Igniates in flames, turning into ashes that slowly disolves in the lava.