Heretic Element Storm v0.91

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Ichor
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Joined: Wed Jul 23, 2003 9:22 pm

Re: Heretic Element Storm v0.9

Post by Ichor »

Captain Ventris wrote:
Ichor wrote:I think I see the problem. You're using aimmode 2 for CustomMissile. Aimmode 2 doesn't aim at any target, but uses the pitch (last number) and will fire that way regardless of how you aim.
I'm thinking he knew that. He meant a way to make them have gravity and such.
If that's the case, then use ThrustThingZ on the projectiles themselves. This is what I used for a weapon I was working on a few months ago:

Code: Select all

ACTOR LifeLeechFireball
{
    Speed 36
    Damage 5
    Radius 8
    Height 8
    Scale 0.35
    +FIREDAMAGE
    PROJECTILE
    +NODAMAGETHRUST
    DeathSound "LLFireball/Explode"
    States
    {
    Spawn:
        FLAR J 0 A_Jump(127,3)
        FLAR J 0 Bright ThrustThingZ(0,random(0,3),0,1)
        FLAR J 0 A_Jump(256,2)
        FLAR J 0 Bright ThrustThingZ(0,random(0,3),1,1)
        FLAR J 3 Bright
        Goto Spawn+4
    Death:
        FRME A 2 Bright A_Explode(85, 80, 0)
        FRME BCDEFGHIJKLMNOPQRS 2 Bright A_FadeOut(0.06)
        Stop
    }
}
That would either make it move slightly up or down, yet still be relative to your aim.

Also, yeah, A_FireCustomMissile would be better here.
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Maelstrom
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Re: Heretic Element Storm v0.9

Post by Maelstrom »

Lol, I didn't even realise it was using custom missile, might have a go at StarScream because of that one, he made the normal fires for all the weapons. But i'll fix it up, also earth now hurts you when it's reflected.

EDIT: You take off aimmode the projectile doesn't even spawn. I'll try one of the various other ideas. Done and Done, works proper now, just got a few more bugs to fix before I release the next version.
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Maelstrom
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Re: Heretic Element Storm v0.9

Post by Maelstrom »

OK, so updates before I release next version, Clinks are now complete, world 2 slightly more compatible, there's nothing special about them so yeah, Acid is now able to be aimed, earth now reflects and hurts you, not much might I add, but the fact is it does. Several other minor changes to balancing, dark and light are now again easier to kill. Because I find dark and light knights very dam hard to kill. I wanted to get the Weredragons done, but it's seeming more unlikely, unless you people want me to hold out till there done. The sprites are done just not the DECORATES. Well i'll guess I see what happens, won't we. Guess I really need to get this project closer to finishing cause some people want me to do Hexen and Doom versions.
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Shadelight
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Re: Heretic Element Storm v0.9

Post by Shadelight »

Why not push for all of Episode 2 to be compatible? How much of the Weredragons you got done?
And yay for Light and Dark enemies being easier. =D
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Maelstrom
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Re: Heretic Element Storm v0.9

Post by Maelstrom »

All the sprites are done for them I, just need to do their entire DECORATES which could take me awhile considering I'm also trying to finish off other projects that I've signed up for, which I regret but I really must get them done. So I just wanted to get another release out just for awhile so I can take a break from this for a bit to finish off some other things so I can just concentrate all my work on this instead of being constantly bugged and pushed by the peoples whose projects I've signed up for. But yeah once i finish the maps off I'm doing for them, that's it, not putting my name down for anything else till this is done.
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Shadelight
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Re: Heretic Element Storm v0.9

Post by Shadelight »

Alright, cool. At least this gets me just waiting to see what the elemental weredragons will be like. :)
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Spleen
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Re: Heretic Element Storm v0.9

Post by Spleen »

Maelstrom wrote:All the sprites are done for them I, just need to do their entire DECORATES which could take me awhile considering I'm also trying to finish off other projects that I've signed up for, which I regret but I really must get them done. So I just wanted to get another release out just for awhile so I can take a break from this for a bit to finish off some other things so I can just concentrate all my work on this instead of being constantly bugged and pushed by the peoples whose projects I've signed up for. But yeah once i finish the maps off I'm doing for them, that's it, not putting my name down for anything else till this is done.

I wouldn't mind if you did this rather than work other projects. :D But it's up to you...

And I wouldn't mind helping you make DECORATES either, but I remember you said you wanted to do this project alone. :P


Good luck..
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Maelstrom
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Re: Heretic Element Storm v0.9

Post by Maelstrom »

Yeah well, I really need to get these other projects done, just one map for one of them and about 3 for another one. Then back to work on Element Storm should take me roughly a week tops. Well Spleen I will be looking for help if I do continue on to making a Hexen Element Storm or a Doom one. I will be doing the bosses but all the basic monsters I won't be doing, I will be looking for others to do those. I've actually got a Hexen Element Storm DM entire idea in my head right now.
DavidB1000
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Re: Heretic Element Storm v0.9

Post by DavidB1000 »

Sounds good. I look forward to actually playing the second episode for once. :)
So, what are weredragons? Like the Wyreyn(spelling?) in Hexen?

I"m a little confused. I thought the Maulotar was the boss in episode 2. Like the Cyberdemon, which is it, technically.
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Shadelight
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Re: Heretic Element Storm v0.9

Post by Shadelight »

The weredragons are those brown things(dunno what they're supposed to be) that shoot fireballs in episode 2. They're called Beasts in the DECORATE code.
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Maelstrom
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Re: Heretic Element Storm v0.9

Post by Maelstrom »

WereDragons were the brown werebear like things that breathed fireballs in episode 2 of heretic, test the first level of episode 2 you cant miss them. Maulotaurs are something entirely different and will take me alot longer to do.
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ShadesMaster
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Re: Heretic Element Storm v0.9

Post by ShadesMaster »

Weredragon is half man, half dragon like how a werewolf is half man, half wolf. The suffix, were- says all. ;)

They stand upright and have a roughly human shape but are much stronger and have draconic faces. They differ from the Chaos Serpent because, unlike the Serpents, the Weredragons lack all of a regular dragon's snake-like qualities.
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SoulCrow
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Re: Heretic Element Storm v0.9

Post by SoulCrow »

CodenniumRed wrote:The suffix, were- says all. ;)
Actually I believe then it is a prefix.
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ShadesMaster
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Re: Heretic Element Storm v0.9

Post by ShadesMaster »

Oops lol. Suffix prefix they're all fix's lol.

Anyway I want to test this thing out - is there a download like somebody can PM me?
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Maelstrom
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Re: Heretic Element Storm v0.9

Post by Maelstrom »

Well they can't pm you but I can, since if they start doing then they are giving out non-public betas then I will have to move the download spot, to another location, which I don't really want to do. But yes I don't see why you cant test, i'll be uploading a new version tomorrow so you can start testing with that version.
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