FixedHotWax wrote:I bet it'll still be out before Doomscript.
General discussion on TSoZD.
Re: Is The Shores of ZDoom begun?
Re: Is The Shores of ZDoom begun?
I bet DNF will be out before DoomScript.
Re: Is The Shores of ZDoom begun?
I bet Mordeth and Millenium will be out before DoomScript.
- Captain Proof
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Re: Is The Shores of ZDoom begun?
I'm sorry,I played the mordeth demo and I wasn't impressed.NiGHTMARE wrote:I bet Mordeth and Millenium will be out before DoomScript.
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CaptainToenail
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Re: Is The Shores of ZDoom begun?
I remember playing the Mordeth demo a few years ago, I was very impressed 
Re: Is The Shores of ZDoom begun?
@NiGHTMARE: I bet NPC Strongholds will be out before Doomscript
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You're probably the only other person on these forums who gets that joke, lol.
You're probably the only other person on these forums who gets that joke, lol.
- Captain Proof
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Re: Is The Shores of ZDoom begun?
I would ask for a spot on the project but I'm not confident enough to even think about working on a map that would probably be laughed out of the project.Maybe I'll be better by the time the last episode comes out and I'll ask if I can do a map.
- esselfortium
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Re: Is The Shores of ZDoom begun?
Uhhh, heh. You do realize that the Mordeth demo was created for Doom2.exe in 1997, nearly 12 years ago today, before any sourceports even existed? It made use of some mapping tricks and techniques that, to my knowledge, had never been even heard of before.Captain Proof wrote:I'm sorry,I played the mordeth demo and I wasn't impressed.NiGHTMARE wrote:I bet Mordeth and Millenium will be out before DoomScript.
Playing a 12-year-old release with the expectation of it resembling anything from recent years is extremely unreasonable. I don't have any images on hand (the pictures on the Mordeth site are quite outdated, and I believe the maps have been completely rebuilt from scratch since they were taken), but I saw some progress shots a while back and it was very impressive by modern standards.
tl;dr: Don't judge a modern project by a demo that's older than some of the people on this forum.
<Killingblair> "why is doom1 so oldddd xD i looked in the wad and there was no scripts whatsoever!"
- Unknown_Assassin
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Re: Is The Shores of ZDoom begun?
I bet the world will experience another Great Depression before Doomscript comes out. 
Re: Is The Shores of ZDoom begun?
One could argue that it has already started, so...Unknown_Assassin wrote:I bet the world will experience another Great Depression before Doomscript comes out.
Re: Is The Shores of ZDoom begun?
there are no taboosPinky's ass wrote:Isn't this taboo???
anyway, this is gonna be 100% zdoom compatible, right? i've just been wondering what TSoZD (and other episodes too) would look like if the developers made use of GZDoom's 3d floors... or would that entirely kill doom gameplay and feel?
- esselfortium
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Re: Is The Shores of ZDoom begun?
We had a vote in the development forum about whether to use ZDoom or GZDoom for TSoZD. All but one member voted for ZDoom.Gendo wrote:there are no taboosPinky's ass wrote:Isn't this taboo???
anyway, this is gonna be 100% zdoom compatible, right? i've just been wondering what TSoZD (and other episodes too) would look like if the developers made use of GZDoom's 3d floors... or would that entirely kill doom gameplay and feel?
3D floors and dynamic lights and whatnot are neat and all, but it's entirely possible to make great maps (great-looking maps, as well) without relying on opengl-only features.
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Re: Is The Shores of ZDoom begun?
But maybe just adding some dynamic lights for the GL players would add a little something, but the software users wouldn't miss out that much so it wouldn't be a big problem right?esselfortium wrote:3D floors and dynamic lights and whatnot are neat and all, but it's entirely possible to make great maps (great-looking maps, as well) without relying on opengl-only features.
- esselfortium
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Re: Is The Shores of ZDoom begun?
If there's already nice, smooth sector lighting, it'd just make GL mode mysteriously brighterFuzzballFox wrote:But maybe just adding some dynamic lights for the GL players would add a little something, but the software users wouldn't miss out that much so it wouldn't be a big problem right?esselfortium wrote:3D floors and dynamic lights and whatnot are neat and all, but it's entirely possible to make great maps (great-looking maps, as well) without relying on opengl-only features.
Re: Is The Shores of ZDoom begun?
Quick question, are there dynamic lights for KDiZD's monsters, projectiles and actors already? It'd look quite out of place for Skulltag and GZDoom OpenGL users who have dynamic lights for the unmodified Doom actors, but not for the KDiZD actors.
