General discussion on TSoZD.

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Ghastly
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Re: Is The Shores of ZDoom begun?

Post by Ghastly »

HotWax wrote:I bet it'll still be out before Doomscript. :P
Fixed :P.
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Re: Is The Shores of ZDoom begun?

Post by Gez »

I bet DNF will be out before DoomScript.
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Re: Is The Shores of ZDoom begun?

Post by NiGHTMARE »

I bet Mordeth and Millenium will be out before DoomScript.
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Captain Proof
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Re: Is The Shores of ZDoom begun?

Post by Captain Proof »

NiGHTMARE wrote:I bet Mordeth and Millenium will be out before DoomScript.
I'm sorry,I played the mordeth demo and I wasn't impressed.
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Re: Is The Shores of ZDoom begun?

Post by CaptainToenail »

I remember playing the Mordeth demo a few years ago, I was very impressed :P
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Ghastly
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Re: Is The Shores of ZDoom begun?

Post by Ghastly »

@NiGHTMARE: I bet NPC Strongholds will be out before Doomscript :P.

You're probably the only other person on these forums who gets that joke, lol.
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Captain Proof
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Re: Is The Shores of ZDoom begun?

Post by Captain Proof »

I would ask for a spot on the project but I'm not confident enough to even think about working on a map that would probably be laughed out of the project.Maybe I'll be better by the time the last episode comes out and I'll ask if I can do a map.
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esselfortium
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Re: Is The Shores of ZDoom begun?

Post by esselfortium »

Captain Proof wrote:
NiGHTMARE wrote:I bet Mordeth and Millenium will be out before DoomScript.
I'm sorry,I played the mordeth demo and I wasn't impressed.
Uhhh, heh. You do realize that the Mordeth demo was created for Doom2.exe in 1997, nearly 12 years ago today, before any sourceports even existed? It made use of some mapping tricks and techniques that, to my knowledge, had never been even heard of before.

Playing a 12-year-old release with the expectation of it resembling anything from recent years is extremely unreasonable. I don't have any images on hand (the pictures on the Mordeth site are quite outdated, and I believe the maps have been completely rebuilt from scratch since they were taken), but I saw some progress shots a while back and it was very impressive by modern standards.

tl;dr: Don't judge a modern project by a demo that's older than some of the people on this forum. :P

<Killingblair> "why is doom1 so oldddd xD i looked in the wad and there was no scripts whatsoever!"
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Re: Is The Shores of ZDoom begun?

Post by Unknown_Assassin »

I bet the world will experience another Great Depression before Doomscript comes out. :P
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Re: Is The Shores of ZDoom begun?

Post by Gez »

Unknown_Assassin wrote:I bet the world will experience another Great Depression before Doomscript comes out. :P
One could argue that it has already started, so...
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Gendo
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Re: Is The Shores of ZDoom begun?

Post by Gendo »

Pinky's ass wrote:Isn't this taboo??? :shock:
there are no taboos :D

anyway, this is gonna be 100% zdoom compatible, right? i've just been wondering what TSoZD (and other episodes too) would look like if the developers made use of GZDoom's 3d floors... or would that entirely kill doom gameplay and feel?
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esselfortium
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Re: Is The Shores of ZDoom begun?

Post by esselfortium »

Gendo wrote:
Pinky's ass wrote:Isn't this taboo??? :shock:
there are no taboos :D

anyway, this is gonna be 100% zdoom compatible, right? i've just been wondering what TSoZD (and other episodes too) would look like if the developers made use of GZDoom's 3d floors... or would that entirely kill doom gameplay and feel?
We had a vote in the development forum about whether to use ZDoom or GZDoom for TSoZD. All but one member voted for ZDoom.

3D floors and dynamic lights and whatnot are neat and all, but it's entirely possible to make great maps (great-looking maps, as well) without relying on opengl-only features. :)
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Re: Is The Shores of ZDoom begun?

Post by FuzzballFox »

esselfortium wrote:3D floors and dynamic lights and whatnot are neat and all, but it's entirely possible to make great maps (great-looking maps, as well) without relying on opengl-only features. :)
But maybe just adding some dynamic lights for the GL players would add a little something, but the software users wouldn't miss out that much so it wouldn't be a big problem right?
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esselfortium
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Re: Is The Shores of ZDoom begun?

Post by esselfortium »

FuzzballFox wrote:
esselfortium wrote:3D floors and dynamic lights and whatnot are neat and all, but it's entirely possible to make great maps (great-looking maps, as well) without relying on opengl-only features. :)
But maybe just adding some dynamic lights for the GL players would add a little something, but the software users wouldn't miss out that much so it wouldn't be a big problem right?
If there's already nice, smooth sector lighting, it'd just make GL mode mysteriously brighter :p
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Ghastly
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Re: Is The Shores of ZDoom begun?

Post by Ghastly »

Quick question, are there dynamic lights for KDiZD's monsters, projectiles and actors already? It'd look quite out of place for Skulltag and GZDoom OpenGL users who have dynamic lights for the unmodified Doom actors, but not for the KDiZD actors.
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