Sangelothi Mods (NeoCore v5 RELEASED PG.26)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Sangelothi
- Posts: 351
- Joined: Mon Sep 07, 2009 12:32 am
Re: Zero Mods (The Martyr) (Echo Path) (???)
That would be fantastic if you could help!!! I'll be sure to send you the mod sometime soon via PM 
Re: Zero Mods (The Martyr) (Echo Path) (???)
Check your PMs (if you haven't already).
EDIT: Tried my hand at a menupic.

EDIT: Tried my hand at a menupic.

- Sangelothi
- Posts: 351
- Joined: Mon Sep 07, 2009 12:32 am
Re: Zero Mods (The Martyr) (Echo Path) (???)
Whoa...that's a really nice menupic!!! I'll be sure to add that in 
Re: Zero Mods (The Martyr) (Echo Path) (???)
Man, I logged out for 3 years and this still busy huh? Hahahaha
So any change we'll get a release date before the last day of earth? x3
So any change we'll get a release date before the last day of earth? x3
Re: Zero Mods (The Martyr) (Echo Path) (???)
Tried making a new version of the logo for the titlepic.

@ Sangelothi: check your PMs, if you haven't already.

@ Sangelothi: check your PMs, if you haven't already.
- Sangelothi
- Posts: 351
- Joined: Mon Sep 07, 2009 12:32 am
Re: Zero Mods (The Martyr) (Echo Path) (???)
The Martyr was to be released this past week, but amv2k9 helped the mod out a great deal and fixed the shops (a BIG thanksDavidos wrote:So any change we'll get a release date before the last day of earth? x3
- Sangelothi
- Posts: 351
- Joined: Mon Sep 07, 2009 12:32 am
Re: Sangelothi Mods (The Martyr=BETA 1 RELEASED)
Hi everybody...just wanted to let y'all know the first beta is up...so uh, check the first page maybe??? 
- insightguy
- Posts: 1730
- Joined: Tue Mar 22, 2011 11:54 pm
Re: Sangelothi Mods (The Martyr=BETA 1 RELEASED)
I thought I would never live to see the day
Re: Sangelothi Mods (The Martyr=BETA 1 RELEASED)
Very nice. This has a good range of interesting weapons and it brings a more aggressive feeling to Strife. It's also very cool that it is a strife mod. It's a shame, but understandable, that so many of the enemies have an obvious Doom base to them but that's only a minor gripe.
- rollingcrow
- Posts: 733
- Joined: Tue Mar 02, 2010 8:30 pm
- Graphics Processor: nVidia with Vulkan support
Re: Sangelothi Mods (The Martyr=BETA 1 RELEASED)
Fun to play, the weapons feel really good to use. Something I noticed so far is that Feris' "I'm out of bullets" conversation lets you fill up on ammo without him saying you've had enough - meaning you won't need to buy ammo.
- Sangelothi
- Posts: 351
- Joined: Mon Sep 07, 2009 12:32 am
Re: Sangelothi Mods (The Martyr=BETA 1 RELEASED)
doh
Feris gives the player the satchel currently (amv2k9 told me about this too
) this was meant to be a placeholder and will be fixed in the next version, thanks!!! 
Re: Sangelothi Mods (The Martyr=BETA 1 RELEASED)
Yeah, the problem is that Strife's native actor that handles ammo filling checks for ammo stores being below a certain %. It had to be replaced because it only gives Strife vanilla ammo.Se7eNytes wrote:Fun to play, the weapons feel really good to use. Something I noticed so far is that Feris' "I'm out of bullets" conversation lets you fill up on ammo without him saying you've had enough - meaning you won't need to buy ammo.
Re: Sangelothi Mods (The Martyr=BETA 1 RELEASED)
Awesome mod, though player.attackoffset is a bit too low, bullets are being fired -way- below the center of the screen and makes a certain scoped weapon useless.
Just a heads up, you can raise it a bit but I think that also causes all spawning objects like ejected clips to become misaligned.
EDIT: Does Strife ever use that?... I have no idea...
Just a heads up, you can raise it a bit but I think that also causes all spawning objects like ejected clips to become misaligned.
EDIT: Does Strife ever use that?... I have no idea...
- Sangelothi
- Posts: 351
- Joined: Mon Sep 07, 2009 12:32 am
Re: Sangelothi Mods (The Martyr=BETA 1 RELEASED)
if this will fix the view height issue, then I don't mind having to align the projectiles again 

