Ashes Afterglow TC - closing the vault

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AmissaAnima
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by AmissaAnima »

Oh yea I guess Skynet from Fallout 2 can be counted as an uncorrupted AI.
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Rex705
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by Rex705 »

For the Ashes arcade game should you be on a bike for that? It looks weird walking down the track with bikers riding by.
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by AmissaAnima »

Rex705 wrote:For the Ashes arcade game should you be on a bike for that? It looks weird walking down the track with bikers riding by.
You're supposed to be riding on the bike yes.
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ButtonBoy
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by ButtonBoy »

Good ol Gus, but all jokes aside, in my opinion, Ashes really needs a Discord
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AmissaAnima
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by AmissaAnima »

I'm going to be blunt and say
Spoiler:
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by ramon.dexter »

No, it doesnt. Please, forum is way better. Discord is just a chat. Nothing more.
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by Plasmazippo »

That and relocating the whole discussion over there solely for one project is a big task not worth the hassle. It makes sense to have a Discord for the developers, but the general community? Pass.
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by ButtonBoy »

You know what? Your right, the zdoom forum is better than Discord, the only reason i suggested it was because I thought it would make interaction between members of the community easier, and interaction between the Devs and community easier as well, that's why I said in my opinion, but your right zdoom is probably the best place for this community :D
p.s how did you like my meme :wink:
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by AmissaAnima »

That meme was low quality tbh.

(I don't even like memes but even I can tell that it's not nearly baked enough to go slinging around)

(Try making something that makes fun of the plot in this mod)
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by Ihavequestions »

ButtonBoy wrote:Good ol Gus, but all jokes aside, in my opinion, Ashes really needs a Discord
Can anyone explain that meme to me?

I play on Apocalypse because the game is too easy for me otherwise.
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by AmissaAnima »

Tbh i find Arcade to be the perfect difficulty for me, (mainly due to the amount of enemies) I tried playing on the Apocalypse difficulty but i didn't like it as much as the highest difficulty from Ashes 2063 and Dead man walking.
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by Pachira »

I do my own difficulty that I edited from the base of Survival.

Just increased the ammo you find a tad and set it to hard mode spawns for monsters.

So Survival hard from the original Ashes 2063 basically.

Also, I replayed Ashes 2063 Enrinched with the latest version you released. I really like how the storm rolls in at a certain point in Temple of the Dollar, not sure which update you added it but it is a neat change.
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by AmissaAnima »

I honestly didn't know that you could make your own personal difficulty in that manner Pachira, Thank you for teaching me something new (probably won't be able to use it though due to my lack of knowledge related to these kind of files)
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by NovaRain »

Noticed a couple of minor things when replaying Enriched 2.2 after Afterglow 1.08:
  • There is no ground item sprite when dropping the classic shotgun and the ultra machine pistol (the one from Rig, ingram3).
  • It would be nice if the select order for weapon slot 1 is the same as Afterglow (crowbar first, then jackhammer). BTW, in player.txt it still has the old "PileBunker" name.
  • There's a missing texture "SKY3A" for map54.
Last edited by NovaRain on Sat Feb 05, 2022 6:27 am, edited 1 time in total.
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Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)

Post by ButtonBoy »

NovaRain wrote:Noticed a couple of minor things when replaying Enriched 2.2 after Afterglow 1.08:
  • There is no ground item sprite when dropping the classic shotgun and the ultra machine pistol (the one from Rig, ingram3).
  • It would be nice if the select order for weapon slot 1 is the same as Afterglow (crowbar first, then jackhammer). BTW, in player.txt it still has the old "PileBunker" name.
Another weird thing that I noticed in the 2.2 version of Enriched that wasn't present in previous versions is that in the wall there is a "secret" to find, but its actually the secret from the tutorial level, which in the wall level normally you you would think can't even access the area that this supposed secret is in, but its there, just out of bounds and you cant reach it without cheats so I nocliped in there and the secret triggers but there is nothing there so its kinda weird, I wonder why its even there
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