New features (last update 8.8.2005)

Moderator: GZDoom Developers

Locked
User avatar
Cutmanmike
Posts: 11353
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Post by Cutmanmike »

.96haxt
User avatar
Tormentor667
Posts: 13554
Joined: Wed Jul 16, 2003 3:52 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
Location: Germany
Contact:

Post by Tormentor667 »

.96custom
.96io (inofficial)
.96.667edition (yeah, that's selfish!)
.96lre (lazy randy edition)
User avatar
Belial
Posts: 1616
Joined: Wed Feb 09, 2005 3:09 pm

Post by Belial »

Tormentor667 wrote:.96lre (lazy randy edition)
Now that's a bit over the edge, don't ya think?
User avatar
Grubber
Posts: 1031
Joined: Wed Oct 15, 2003 12:19 am
Location: Czech Republic
Contact:

Post by Grubber »

I'd better stick to .96x, one letter is better than more (like .96custom) ;).
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49230
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

As long as you don't use 'c' it's ok.

A 2.0.96c already exists (my Caverns of Darkness custom EXE.)
User avatar
Grubber
Posts: 1031
Joined: Wed Oct 15, 2003 12:19 am
Location: Czech Republic
Contact:

Post by Grubber »

new version out! :D

EDIT: uploaded of course
Last edited by Grubber on Tue Jun 07, 2005 11:14 am, edited 1 time in total.
User avatar
Daniel
Posts: 811
Joined: Sun Jul 04, 2004 3:21 pm
Contact:

Post by Daniel »

Fine!

Grubber, did you add the "Fail" command? It would fix the bug we're talking about in "Updated ZDGuns" forum...
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49230
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Unlikely. I don't think I have released a version with it in yet.
User avatar
Daniel
Posts: 811
Joined: Sun Jul 04, 2004 3:21 pm
Contact:

Post by Daniel »

This "Fail" command would fix an evil bug. I hope it would be released soon.
User avatar
The Ultimate DooMer
Posts: 2109
Joined: Tue Jul 15, 2003 5:29 pm
Location: Industrial Zone

Post by The Ultimate DooMer »

Did the custom jump height make it into the new version? (as I can't see it in the zdefs)

Also, could you list the changes at the top of the diff like Randy does? (so we can see what's been changed)
User avatar
Grubber
Posts: 1031
Joined: Wed Oct 15, 2003 12:19 am
Location: Czech Republic
Contact:

Post by Grubber »

The Ultimate DooMer wrote:Did the custom jump height make it into the new version? (as I can't see it in the zdefs)
Not yet.
The Ultimate DooMer wrote:Also, could you list the changes at the top of the diff like Randy does? (so we can see what's been changed)
1st page of this post.
User avatar
anonone
Posts: 243
Joined: Wed Dec 10, 2003 10:50 pm
Location: Unfired!
Contact:

Post by anonone »

... Am I the only one getting "FWeaponParam base class undefined" errors after applying the patches?

-EDIT-

Wait, nevermind, I overlooked the archive link right in the first post. *slaps himself in the forehead*

- RE-EDIT -

... Niiiiiice.
Last edited by anonone on Tue Jun 07, 2005 5:16 pm, edited 1 time in total.
User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $
Contact:

Post by Bio Hazard »

ZDoom 2.0.96-ish
dennisj1
Posts: 399
Joined: Sun Jan 11, 2004 1:46 pm
Location: Superior, WI

Post by dennisj1 »

Where's the ThingDef 3 docs...I can only find the ThingDef 2.0 docs.
farlowj
Posts: 389
Joined: Mon Feb 16, 2004 1:33 pm
Location: Michigan

Post by farlowj »

Wow, that new warp flat thing is freaking awesome.

And, by the way, whoever was trying to download it, it was going <1kb a second, but i just tried it and it went much faster. just try to download at different times.
Locked

Return to “Closed Feature Suggestions [GZDoom]”