Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4

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Jaxxoon R
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Re: DooM : The Golden Souls 2

Post by Jaxxoon R »

Dead trees ignited in green flame.
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

Image
Started working on the second area!
Desert themed levels yay! (Egyptian desert and american desert style)
Last edited by Batandy on Tue Feb 24, 2015 8:45 am, edited 1 time in total.
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Captain J
 
 
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Re: DooM : The Golden Souls 2

Post by Captain J »

whoa, i didn't expected desert could have the grassy field. because this field is closer to the oasis, maybe?

EDIT: huh, now that makes sense. thanks.
Last edited by Captain J on Tue Feb 24, 2015 9:53 am, edited 1 time in total.
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

Captain J wrote:whoa, i didn't expected desert could have the grassy field. because this field is closer to the oasis, maybe?
I took the pic from the grassland area
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Clownman
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Re: DooM : The Golden Souls 2

Post by Clownman »

Batandy wrote:
Captain J wrote:whoa, i didn't expected desert could have the grassy field. because this field is closer to the oasis, maybe?
I took the pic from the grassland area
Will there be a level where you get to ride a train through a mine or something? :P
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

Clownman wrote:
Batandy wrote:
Captain J wrote:whoa, i didn't expected desert could have the grassy field. because this field is closer to the oasis, maybe?
I took the pic from the grassland area
Will there be a level where you get to ride a train through a mine or something? :P
I don't know if it's possible to do that, maybe it could be done with a hacky moving platform


Image
It's getting pretty
LCAL799
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Re: DooM : The Golden Souls 2

Post by LCAL799 »

You'r work is awesome dude, i really like the mapping. Can't wait to play it! :3:
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SamVision
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Re: DooM : The Golden Souls 2

Post by SamVision »

For the normal levels, is it possible to cover the instant death falls with fog to better visualize bottomless pits? I don't know how mapping for GZDoom works so I am not sure.
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

SamVision wrote:For the normal levels, is it possible to cover the instant death falls with fog to better visualize bottomless pits? I don't know how mapping for GZDoom works so I am not sure.
I did that with subtractive lights in the third map, doesn't work very well in outdoor maps though



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The Good, The Bad and The Doomguy

(Edit: I just noticed the floating pixel in this screen. Brb fixing the cactus' sprite)
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Captain J
 
 
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Re: DooM : The Golden Souls 2

Post by Captain J »

they'll have their death wishes if doomguy justifies the frontier's spirit!
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

Does anyone good at making elaborated custom huds want to help me making one? :) Send me a PM

Mockup of what i was working on
Image
Last edited by Batandy on Fri Feb 27, 2015 10:47 am, edited 1 time in total.
Scuba Steve
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Re: DooM : The Golden Souls 2

Post by Scuba Steve »

Get rid of instant deaths. Respawn near an edge with a % health loss or something... but please, no more instant death pits.
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

Scuba Steve wrote:Get rid of instant deaths. Respawn near an edge with a % health loss or something... but please, no more instant death pits.
Funny that you mention it, there are alot of deathpits, but i guarantee that the challenge doesn't feel "unfair" as it did with golden souls, also doing precise jumps is not a pain anymore with the new physics
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Mav3rick
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Re: DooM : The Golden Souls 2

Post by Mav3rick »

How many new weapons will be or if they will come in a upgrade version? and the same with the enemies many of planety or plenty on variety?

the hud look simple and clean :) i like it ;)
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

Mav3rick wrote:How many new weapons will be or if they will come in a upgrade version? and the same with the enemies many of planety or plenty on variety?

the hud look simple and clean :) i like it ;)
I don't know honestly, i can only say that there'll be as many weapon as in vanilla DooM, but i don't know what i'll do at the moment.
Same thing for the enemies, i'm trying to make as many custom enemies as i can, but they do take alot of time
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