Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: DooM : The Golden Souls 2
Dead trees ignited in green flame.
Re: DooM : The Golden Souls 2

Started working on the second area!
Desert themed levels yay! (Egyptian desert and american desert style)
Last edited by Batandy on Tue Feb 24, 2015 8:45 am, edited 1 time in total.
- Captain J
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: DooM : The Golden Souls 2
whoa, i didn't expected desert could have the grassy field. because this field is closer to the oasis, maybe?
EDIT: huh, now that makes sense. thanks.
EDIT: huh, now that makes sense. thanks.
Last edited by Captain J on Tue Feb 24, 2015 9:53 am, edited 1 time in total.
Re: DooM : The Golden Souls 2
I took the pic from the grassland areaCaptain J wrote:whoa, i didn't expected desert could have the grassy field. because this field is closer to the oasis, maybe?
Re: DooM : The Golden Souls 2
Will there be a level where you get to ride a train through a mine or something?Batandy wrote:I took the pic from the grassland areaCaptain J wrote:whoa, i didn't expected desert could have the grassy field. because this field is closer to the oasis, maybe?

Re: DooM : The Golden Souls 2
I don't know if it's possible to do that, maybe it could be done with a hacky moving platformClownman wrote:Will there be a level where you get to ride a train through a mine or something?Batandy wrote:I took the pic from the grassland areaCaptain J wrote:whoa, i didn't expected desert could have the grassy field. because this field is closer to the oasis, maybe?

It's getting pretty
Re: DooM : The Golden Souls 2
You'r work is awesome dude, i really like the mapping. Can't wait to play it! 

Re: DooM : The Golden Souls 2
For the normal levels, is it possible to cover the instant death falls with fog to better visualize bottomless pits? I don't know how mapping for GZDoom works so I am not sure.
Re: DooM : The Golden Souls 2
I did that with subtractive lights in the third map, doesn't work very well in outdoor maps thoughSamVision wrote:For the normal levels, is it possible to cover the instant death falls with fog to better visualize bottomless pits? I don't know how mapping for GZDoom works so I am not sure.

The Good, The Bad and The Doomguy
(Edit: I just noticed the floating pixel in this screen. Brb fixing the cactus' sprite)
- Captain J
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: DooM : The Golden Souls 2
they'll have their death wishes if doomguy justifies the frontier's spirit!
Re: DooM : The Golden Souls 2
Does anyone good at making elaborated custom huds want to help me making one?
Send me a PM
Mockup of what i was working on


Mockup of what i was working on

Last edited by Batandy on Fri Feb 27, 2015 10:47 am, edited 1 time in total.
-
- Posts: 1060
- Joined: Sat Mar 27, 2004 8:56 pm
Re: DooM : The Golden Souls 2
Get rid of instant deaths. Respawn near an edge with a % health loss or something... but please, no more instant death pits.
Re: DooM : The Golden Souls 2
Funny that you mention it, there are alot of deathpits, but i guarantee that the challenge doesn't feel "unfair" as it did with golden souls, also doing precise jumps is not a pain anymore with the new physicsScuba Steve wrote:Get rid of instant deaths. Respawn near an edge with a % health loss or something... but please, no more instant death pits.
Re: DooM : The Golden Souls 2
How many new weapons will be or if they will come in a upgrade version? and the same with the enemies many of planety or plenty on variety?
the hud look simple and clean
i like it 
the hud look simple and clean


Re: DooM : The Golden Souls 2
I don't know honestly, i can only say that there'll be as many weapon as in vanilla DooM, but i don't know what i'll do at the moment.Mav3rick wrote:How many new weapons will be or if they will come in a upgrade version? and the same with the enemies many of planety or plenty on variety?
the hud look simple and cleani like it
Same thing for the enemies, i'm trying to make as many custom enemies as i can, but they do take alot of time