[v1.0.0] Psychic -- HEY LOOK ITS RELEASED NOW
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- ProjectAngel
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Re: [WIP] Psychic -- Public Beta #1
Playing this on AV.
Awesome as hell.
Awesome as hell.
- lizardcommando
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Re: [WIP] Psychic -- Public Beta #1
Kick ass! This is a really fun mod. It's pretty difficult, but I'm loving every minute of it. I don't think I've ever had as much fun using pistols as I have in this mod.
I only have have one concern. Is it just me or is the HUD display a little too small? Especially playing in GZDoom, it's really hard to see what's on the HUD. I also have a question: Is there a reason why you didn't have the Lost Souls drop any life points? Was that to prevent item farming or something?
I only have have one concern. Is it just me or is the HUD display a little too small? Especially playing in GZDoom, it's really hard to see what's on the HUD. I also have a question: Is there a reason why you didn't have the Lost Souls drop any life points? Was that to prevent item farming or something?
- DoomRater
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Re: [WIP] Psychic -- Public Beta #1
Lost souls spawned from pain elementals will not drop any. NORMAL ones will though!
Re: [WIP] Psychic -- Public Beta #1
Thanks so far, all.
Lost Souls drop coins, just not the ones spawned by Pain Elementals for precisely that reason. [EDIT] Doomrater beat me to the punch (har har).
The HUD is affected by hud_scale. Turn it on for justice.
Lost Souls drop coins, just not the ones spawned by Pain Elementals for precisely that reason. [EDIT] Doomrater beat me to the punch (har har).

The HUD is affected by hud_scale. Turn it on for justice.
- Project Shadowcat
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Re: [WIP] Psychic -- Public Beta #1
Not great, eh?Xaser wrote: The HUD is affected by hud_scale. Turn it on for justice.
- iSpook
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Re: [WIP] Psychic -- Public Beta #1
Picking up a light-amp will refill your PPS meter.
The PPS meter at top will only show up if you pick up a Light-amp.
Are these intentional, or bugs?
The PPS meter at top will only show up if you pick up a Light-amp.
Are these intentional, or bugs?
- ProjectAngel
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Re: [WIP] Psychic -- Public Beta #1
I don't have a hard time reading the HUD...
- XutaWoo
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Re: [WIP] Psychic -- Public Beta #1
This.
Is.
Awesome.
Seriously. Although I haven't even touched most powers (only Steel (lvl 2), Dark (lvl 2, 1 lvl by crystal), Plasma (lvl 3, 1 lvl by crystal), Lightning (lvl 2), and Fire (lvl 1, though not much) all I've done is awesome. Map 11 of AV. Well, on skill 2.
My favorite is Plasma. While Dark is cool and Lightning is close, nothing beats a homing, exploding ball of plasma.
Though, at the initial levels, the only weapon worth using and upgrading is the dual pistols. Perfect accuracy, quick fire, and nice damage. I've actually haven't touched on the others with the hand of upgrading. Is that bad?
Speaking of the weapons, I found the Nightmare completely useless. If it wasn't because that losing psychic power also takes health away if it's low enough, I actually might try it. Though otherwise all I've done with it was kill myself with it.
Also, the grenade launcher could use a bite more range. I often kill myself while just damaging my target.
A cheap buyable powerup that completely restores psy power would also be nice, since you hurt yourself badly while at low psy power.
And finally, it would be neat if bosses sometimes "bleed" blood money. While the infinity ammo with every weapon make the bosses slightly less of a challenge (except the mastermind since it can't even damage you in ZDoom unless you're slightly higher than it), it'd still be nice to get a small reward if we pick-off a boss with the pistols instead of using our psychic powers and the stronger weapons to finish them off quickly.
Is.
Awesome.
Seriously. Although I haven't even touched most powers (only Steel (lvl 2), Dark (lvl 2, 1 lvl by crystal), Plasma (lvl 3, 1 lvl by crystal), Lightning (lvl 2), and Fire (lvl 1, though not much) all I've done is awesome. Map 11 of AV. Well, on skill 2.

My favorite is Plasma. While Dark is cool and Lightning is close, nothing beats a homing, exploding ball of plasma.
Though, at the initial levels, the only weapon worth using and upgrading is the dual pistols. Perfect accuracy, quick fire, and nice damage. I've actually haven't touched on the others with the hand of upgrading. Is that bad?
Speaking of the weapons, I found the Nightmare completely useless. If it wasn't because that losing psychic power also takes health away if it's low enough, I actually might try it. Though otherwise all I've done with it was kill myself with it.
Also, the grenade launcher could use a bite more range. I often kill myself while just damaging my target.
A cheap buyable powerup that completely restores psy power would also be nice, since you hurt yourself badly while at low psy power.
And finally, it would be neat if bosses sometimes "bleed" blood money. While the infinity ammo with every weapon make the bosses slightly less of a challenge (except the mastermind since it can't even damage you in ZDoom unless you're slightly higher than it), it'd still be nice to get a small reward if we pick-off a boss with the pistols instead of using our psychic powers and the stronger weapons to finish them off quickly.
- Project Shadowcat
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Re: [WIP] Psychic -- Public Beta #1
That's actually "PAS" being short for "Passive".Doom'd Marine wrote:Picking up a light-amp will refill your PPS meter.
Re: [WIP] Psychic -- Public Beta #1
Actually Xutawoo, buying Overcharge will fill up your Energy meter. To above max, so your powers will be upgraded to a special level as well.
Not to mention the Nightmare gets upgraded there too. Without Overcharge, you can still charge up Nightmare.
Either way, I mostly stick with the Shotgun so far, while using Lightning, Steel and Earth powers.
Not to mention the Nightmare gets upgraded there too. Without Overcharge, you can still charge up Nightmare.
Either way, I mostly stick with the Shotgun so far, while using Lightning, Steel and Earth powers.
- iSpook
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Re: [WIP] Psychic -- Public Beta #1
Oh, didn't see the A, thanks.Project Dark Fox wrote:That's actually "PAS" being short for "Passive".
- ProjectAngel
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Re: [WIP] Psychic -- Public Beta #1
Plasma, Fire, and Gravity are the powers I stick with.
- Psycho
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Re: [WIP] Psychic -- Public Beta #1
Wow this is great Xaser, I absolutely loved it. The gameplay is just so much fun 

Re: [WIP] Psychic -- Public Beta #1
One thing I really like to do is use the shotgun to manipulate enemies into smaller rooms and use the Overcharged version of Steel.
This is seriously a fantastic wad, and I haven't really stopped playing it since I posted earlier.
This is seriously a fantastic wad, and I haven't really stopped playing it since I posted earlier.

Re: [WIP] Psychic -- Public Beta #1
ProTip: Play this with Lost Episode. NAO.
Xaser also "renamed" the Ultimate Doom episodes, including Evil Unleashed.
Xaser also "renamed" the Ultimate Doom episodes, including Evil Unleashed.
