[Project] Snarboo's Mod Journal
Alright, the beta has been sent to a few testers. If you recieved the beta, please do not leak it. I don't mind people taking things from anything I do, I just want to wait until it's completed so I don't comments such as "OMG this sux lol". Keep in mind this is uncompleted and rough around the edges.
@Blade: you helped me figure out what the problem was with my spawning code, so I could definitely use more help like that. :)
@Blade: you helped me figure out what the problem was with my spawning code, so I could definitely use more help like that. :)
- Ryan Cordell
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One suggestion is to actually make the weapons spawn puffs when they clash against walls. I think this works on the puff actors best on Melee, I might be wrong. Also, you ought to offset some of the weapons, you can see some of them are cut off and looks kinda ugly.
Also, a few mystical weapons wouldn't hurt as much, since the Cultists, in a large group, could really pwn you with their long range attacks.
Also, a few mystical weapons wouldn't hurt as much, since the Cultists, in a large group, could really pwn you with their long range attacks.
Yeah, there are definitely going to be magic spells you can cast. In fact, the cultists are going to randomly spawn the magic missile spell when they die.
I thought about doing some spark effects for the weapons, but didn't really find any. That will probably change.
If you look in the wad, you'll note the weapons are actually offsetted as best as I could make them. I really do need to fix it in the few cases where it is most obvious, however.
I thought about doing some spark effects for the weapons, but didn't really find any. That will probably change.
If you look in the wad, you'll note the weapons are actually offsetted as best as I could make them. I really do need to fix it in the few cases where it is most obvious, however.
- Marcus101RR
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- TheDarkArchon
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Earth Elementals are also effected by fire damage pretty well, too. But yeah, I forgot to add some blunt damage to the axe, since Slot 3 was meant to be blunt weapons. It won't do much more damage than it already does, but it should help. :) The claymore will do some blunt damage as well, even though it's in Slot 5, which is heavy weapons.TheDarkArchon wrote:There definitely needs to be more than one blunt class weapon: Earth elementals shrug off anything else and using the flail means large amount of pain from melee attacks.
@qwerqsar: I'm going to work on this some more and release another beta release either today or tomorrow, so you'll be in the next batch of internal beta tesitng.
Last edited by Snarboo on Mon Jul 09, 2007 11:32 am, edited 1 time in total.
- TheDarkArchon
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- wildweasel
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The lowly cultists are way too damaging, which makes some mapsets almost impossible to play - Darken2.wad really suffers because it has so many imps in it. I say either tone down the cultists' damage a bit, or add a different enemy to the Imp spawn spots and have a 1 in 5 chance that the spawn spot will spawn a cultist instead.
- wildweasel
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Snarboo, check out this Oblivion mod: http://planetelderscrolls.gamespy.com/V ... il&id=2667
That contains tons of good medieval weapon sounds, including more flesh-hit noises which would greatly benefit the mod. It might also add some consistency to the weapons, too - the battle axe making both light and heavy swinging noises? The contrast of quality in all the wall-hit noises?
That contains tons of good medieval weapon sounds, including more flesh-hit noises which would greatly benefit the mod. It might also add some consistency to the weapons, too - the battle axe making both light and heavy swinging noises? The contrast of quality in all the wall-hit noises?
- TheDarkArchon
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Yeah it did sound odd in the DECORATE that you said that the Battle Axe did blunt damage as well as slash damage but both attacks did slash damage.Snarboo wrote:Earth Elementals are also effected by fire damage pretty well, too. But yeah, I forgot to add some blunt damage to the axe, since Slot 3 was meant to be blunt weapons.
Self-fixed in any case. (The primary attack is supposed to do the blunt damage, right?)