update hungry - this one would be buggy i presume, i spent whole sunday fixing logic issues (like when you have axe and torch, and throw all axes, you still has axe with shield weapon).
Mace is no longer a starting weapon. Corvus start only with Elven Wand. Mace is 50% spawn with gauntlets - so you either have gauntlets or mace per level - which is nice.
Myth warrior, no longer use Centaur Immortal on/off state. Instead he spawn in front of him "shielding actor". So you can move around him, and hit him in the back.
I add weapons for every combination of Mace, Axe, Torch, Shield (including only shield, and only torch) - total 10x "weapons".
I make this addons, because of DarkDoom mod, where light source is crucial.
Goldwand light on switch cost only 1 charge (same as shooting once). Corvus will reload only when crystal is flickering. Light dont switch off if you strike with staff.
I increase damage of few monster (gargoyle, warrior). If you run (shift) you take 3x more damage. Still the game is (too) easy.
edit:
added gloving lava floors