I fucking LOVE this mod! It's great, it's like Perk's smooth animations mod on EVERYTHING! Great job so far, and I'm looking forward to more monster, weapon and death skins.
However, as some people might know, I very rarely come into a thread just to congratulate the mod

I also have a pretty big complaint. This is soooo poorly optimized it hurts me. Using "kill monsters" on any level will slow it to a crawl, even with all the gore and blood particles off. Also, once you set blood and gore particles to on, there's no way to remove them, only to cause new ones not to spawn. Complex Doom for Zandronum also uses heavy resources, but it has a "vanilla mode" toggle that kills most of the heavy stuff and also removes the gibs/casings etc. already created. I suggest you look into that. Another thing would be the fully randomized (I presume) gore/blood etc. The blood is especially a big problem. Sure, it's nice to have random explosions of gore every time and not really some scripted boring thing where it's always the same, but it also kills performance like no tomorrow. I suggest reducing the randomness so that processing time is lower, and also adding a "no random" mode on where every particle follows a pre-determined way of falling so it tanks PC's less.
I will continue to use this mod as my default "load with vanilla/boom compatible mods" addon, and I look forward to more fixes and cool new stuff. This is already great, and I can see it being much better. Good luck!