The Still New What Did You Last Do Thread

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Marisa the Magician
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Re: The New What Did You Last Do Thread

Post by Marisa the Magician »

Metro 2033 also has a very annoying library-related level.

Oh and that part with the goddamn exploding things, even worse.
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Viscra Maelstrom
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Re: The New What Did You Last Do Thread

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QuickShotGunman
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Re: The New What Did You Last Do Thread

Post by QuickShotGunman »

Got a brand-spanking new PS2 controller today.
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Re: The New What Did You Last Do Thread

Post by SamVision »

I got to the Library, it was bad but not as bad as I was expecting. Felt a bit old school, but not in the good way. The level after that is just the same as the level three levels ago (already a very repetitive level) but going through it backwards and with the new flood enemies.

I get the impression that the developers were pressed for time or something, recycled levels and level design are simply unacceptable.
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Captain J
 
 
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Re: The New What Did You Last Do Thread

Post by Captain J »

i just fixed up some ammos and weapony errors from ultimate doomer's sonic doom. if i play that wad with other mod, pistol and rocket launcher and it's ammos always never changed. because the original rocket launcher were railgun, and other rocket launcher in this wad was phoenix rod. wow.
so i just used a replace script to avoid those problems. and it's spawning vanilla weapons as well now. expect some ammos and weapons never floats. so i can't get a rocket launcher if i dive into a pool of blood and get out from skull temple stage.

oh well. i'm just satisfied with this.
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NeuralStunner
 
 
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Re: The New What Did You Last Do Thread

Post by NeuralStunner »

The post-Guilty-Spark levels are quite nice in design. The settings are only marginally "recycled". (You'll know what I mean when you get there.)

Last time I replayed Halo I didn't really have an issue with the levels. I certainly wouldn't call it "unacceptable".

What's unacceptable is how they spiked difficulty levels. No idea why developers can't increase enemy count instead of hiking enemy health and damage. A one-on-one engagement should play the same, but be rarer. Being nearly dead in every encounter is not something I find fun.
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Nash
 
 
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Re: The New What Did You Last Do Thread

Post by Nash »

Made my first attempt at recording HD videos with ZDoom.



I'm not satisfied with the quality of the video output... everything's blurry despite being recorded in 1080p.
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Re: The New What Did You Last Do Thread

Post by Project Shadowcat »

It looks sharp enough when you select the 1080p option with that little gear.
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Kinsie
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Re: The New What Did You Last Do Thread

Post by Kinsie »

Just a quick mockup while sick.
Image
Maybe I could make this a thing?
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scalliano
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Re: The New What Did You Last Do Thread

Post by scalliano »

If GZDoom had loading screens ...
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Marisa the Magician
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Re: The New What Did You Last Do Thread

Post by Marisa the Magician »

So I've recently started working in a project quite similar to already existing ones like ENBseries, SweetFX and QeffectsGL. This one is for *nix platforms, though (currently Linux). For now it does nothing but sit there, taking peeks at some few API calls.
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Re: The New What Did You Last Do Thread

Post by Captain J »

Kinsie wrote:Just a quick mockup while sick.

seriously, now that's looking more fancy. and i can't wait til it's finished, specially hardcore at reelism like me.
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Sgt. Shivers
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Re: The New What Did You Last Do Thread

Post by Sgt. Shivers »

Kinsie wrote:Just a quick mockup while sick.
More like gutROTT island.
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Ctrl+Alt+Destroy
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Re: The New What Did You Last Do Thread

Post by Ctrl+Alt+Destroy »

Just got a brand new factory sealed copy of Bioshock infinite for the PC today; and I gotta say, it's been a while since I played a game this good!
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Re: The New What Did You Last Do Thread

Post by QuickShotGunman »

Call of Duty: Finest Hour is too fucking hard.
And I mean, waaaaaaaayyy to fucking hard.
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