Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

Projects that alter game functions but do not include new maps belong here.
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Vdude
Posts: 27
Joined: Fri Aug 16, 2013 8:44 pm

Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Vdude »

Hey there!

I am using SmoothDoom to play through the wad Unloved, and I came across a bug that I'm trying to solve on my own, but need some help. On Map3 there's this place where you pick up the yellow key and a scripted event is triggered, like, the enemies are raised from dead.

With SmoothDoom this is what happens:
1- The enemies are alive when I get to that area, and respawn when I pick up the yellow key. (No big problem here, but would still be cool if the script could work the way it was intended).
2- The yellow key is not recognized by the yellow lock.


If I do "give yellowcard" in the console it works, it just doesn't work with the "smoothyellowcard" actor from the mod.

Any guess as to why this happens, and how I can solve it in decorate?

Cheers!
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Gorec
Posts: 324
Joined: Tue Feb 09, 2016 9:41 pm
Operating System Version (Optional): Windows 11
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Gorec »

unloved has sprites of weapons and maybe other things from original doom maybe it uses just yellow key for doors not smooth
EDIT:i had problem with weapons because they were standart(not "beatiful") so i deleted decorate and keyconf in unlovedstuff(using slumped)0))000)))(909090() maybe it will work for keys too
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Rokim21
Posts: 37
Joined: Tue Apr 12, 2016 11:07 am
Graphics Processor: Intel (Legacy GZDoom)
Contact:

Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Rokim21 »

Could you make black gloves not latex?
It is because they are ugly compared to normal gloves.
Last edited by Rokim21 on Tue Jan 31, 2017 10:07 am, edited 1 time in total.
romankursant
Posts: 2
Joined: Wed Jan 25, 2017 8:14 am

Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by romankursant »

hello, could you make gloves "doom marine"? its be green colour
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Rokim21
Posts: 37
Joined: Tue Apr 12, 2016 11:07 am
Graphics Processor: Intel (Legacy GZDoom)
Contact:

Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Rokim21 »

Go home you are drunk.
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FrankADG
Posts: 36
Joined: Fri Jun 12, 2015 9:16 am

Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by FrankADG »

Really want blood at chainsaw when cut monsters. And monsters was sawed into pieces. Can you made it?
Last edited by FrankADG on Wed Feb 01, 2017 5:06 am, edited 1 time in total.
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Almonds
Posts: 102
Joined: Fri Feb 26, 2016 7:07 pm
Location: yes!!!

Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Almonds »

Vdude wrote:Hey there!

I am using SmoothDoom to play through the wad Unloved, and I came across a bug that I'm trying to solve on my own, but need some help. On Map3 there's this place where you pick up the yellow key and a scripted event is triggered, like, the enemies are raised from dead.

With SmoothDoom this is what happens:
1- The enemies are alive when I get to that area, and respawn when I pick up the yellow key. (No big problem here, but would still be cool if the script could work the way it was intended).
2- The yellow key is not recognized by the yellow lock.


If I do "give yellowcard" in the console it works, it just doesn't work with the "smoothyellowcard" actor from the mod.

Any guess as to why this happens, and how I can solve it in decorate?

Cheers!
yeah, unloved uses special scripts for the keycards that the smooth actors on smooth doom can't activate on their own. you'd have to either A)dissect the code for all six keycards in smoothdoom.pk3 and do away with them, orrrrrr... go in dry and load up smooth doom weapons only, as none of the keys are replaced there. :mrgreen:
Rokim21 wrote:Could you make black gloves not latex?
It is because they are ugly compared to normal gloves.
the black gloves are literal recolors of the original ones, though. they're like that because they were made that way. :P
romankursant wrote:hello, could you make gloves "doom marine"? its be green colour
ohhh man having the doomslayer's gloves as an alternate skin would be the tightest shit. I'll look into it when I get my hands on that SFM doomguy model.
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FrankADG
Posts: 36
Joined: Fri Jun 12, 2015 9:16 am

Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by FrankADG »

FrankADG wrote:Really want blood at chainsaw when cut monsters. And monsters was sawed into pieces. Can you made it?
Also maybe add shake for chainsaw?

Black gloves just perfect. Play with them. I think they looks better than original brown gloves).
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Gifty
Posts: 615
Joined: Sat Jun 15, 2013 8:21 pm

Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Gifty »

Ooh, I'll have to give that a spin next time I have a spare moment.
JohnnyTheWolf
Posts: 1206
Joined: Mon Oct 05, 2015 8:37 am

Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by JohnnyTheWolf »

Judging by its latest trailer, Doom 64: Retribution now includes custom weapon animations for the D64 Plasma Rifle.

According to Nevander, they were made by someone called Cage. Do you intend to include them in Smooth Doom?
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meatman12
Posts: 84
Joined: Wed Jan 11, 2017 8:59 pm

Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by meatman12 »

Any update on the smooth waterfall texture? I took a look at TNT's one, and it appears to be a bunch of textures in one (Which might make it hard as hell to edit).
romankursant wrote:hello, could you make gloves "doom marine"? its be green colour
man the lorax got dark
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3371-Alpha
Posts: 61
Joined: Wed Sep 28, 2016 9:52 pm
Location: Veldin Orbit

Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by 3371-Alpha »

Wait, how long ago did you update this project?!

I need to start logging in more often.
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KVELLER
Posts: 6
Joined: Thu Feb 09, 2017 12:50 pm

Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by KVELLER »

I don't know if anyone else has talked about this, but the Fist, Chainsaw and Rocket Launcher are missing from the alternative HUD.
SLON
Posts: 141
Joined: Fri Feb 10, 2017 2:09 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by SLON »

Indeed there a problems with keys in (G)ZDoom-wads.

Also, what about the idea of machinegun's skin from the 0.5 Alpha version of the Doom?
__________________
P.S. I also noticed that D64-style muzzleflash it does not apply to the rifle.
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