Brütal Doom v0.18
- Slax
- ... in rememberance ...
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Re: Brütal Doom v0.13: Epic Bugfixes!
Well deserved.
Re: Brütal Doom v0.13: Epic Bugfixes!
Yeah, no kidding. Congrats Sergeant_Mark_IV!Slax wrote:Well deserved.
- Hellstorm Archon
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Re: Brütal Doom v0.13: Epic Bugfixes!
Congrats SgtMarkIV! You've received one of the highest awards in this Doomland!
That, and I've found Mancubus death sprites based off of Eriance's Corpulent:
That, and I've found Mancubus death sprites based off of Eriance's Corpulent:
If you use these, be sure to give credit to Eriance for the death sprites and Blox for editing them to look more like a Mancubus.Blox wrote:
Re: Brütal Doom v0.13: Epic Bugfixes!
OH MY GOSH THAT'S BEAUTIFUL! Er, um... I mean.... Cool sprites.
- Slax
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Re: Brütal Doom v0.13: Epic Bugfixes!
RIP AND TEAR YOUR GUTS!
That is absolutely amazing.
That is absolutely amazing.

Re: Brütal Doom v0.13: Epic Bugfixes!
good for a chainsaw deathHellstorm Archon wrote:Congrats SgtMarkIV! You've received one of the highest awards in this Doomland!
That, and I've found Mancubus death sprites based off of Eriance's Corpulent:
If you use these, be sure to give credit to Eriance for the death sprites and Blox for editing them to look more like a Mancubus.Blox wrote:
Re: Brütal Doom v0.13: Epic Bugfixes!
Congratulations on the Cacoward! You definitely deserve it
Re: Brütal Doom v0.13: Epic Bugfixes!
Lizard Squad is a good recource for thouse clip sounds I mentioned, But be sure to ask Lizzardcommando first.Sergeant_Mark_IV wrote:Anything about new sounds: I will gladly replace sounds if anybody tells me which sounds I should use, and links to somewhere/some mod that I can download them. Telling me to replace sounds because they are annoying, without giving me a clue of what sounds you consider good really doesnt helps me.
Re: Brütal Doom v0.13: Epic Bugfixes!
I think he said earlier that you can't borrow assets from Lizard Squad.
- wildweasel
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Re: Brütal Doom v0.13: Epic Bugfixes!
I would specifically ask him about the sounds, though, as while most of them are not his own, there are a number that actually are.-Ghost- wrote:I think he said earlier that you can't borrow assets from Lizard Squad.
Re: Brütal Doom v0.13: Epic Bugfixes!
Well now, it doesn't hurt to ask does it?-Ghost- wrote:I think he said earlier that you can't borrow assets from Lizard Squad.
Re: Brütal Doom v0.13: Epic Bugfixes!
One of my favourite effects in this mod is one of the more subtle ones (if "subtle" and this mod are allowed to be mentioned together
).
I love the way that if you fire a rocket and it explodes nearby you get the flash (explosion sprites) and bang sound fairly simultaneously. However, over a long distance, the mod emulates the time delay between you seeing the flash and hearing the bang. It looks as if it was done very simply too. If I'm right, the explosion seems to make two bang sounds. If you are close to the explosion, both are played and almost merge in to each other. However, over a long distance, the second sound seems to have been altered (I'm guessing to have a much wider effective radius using $rolloff in SNDINFO) so you can hear it but not the first sound - giving the impression of a time delay between what you see and what you hear.
At least I think that's probably how it is done. It's very nice any way.

I love the way that if you fire a rocket and it explodes nearby you get the flash (explosion sprites) and bang sound fairly simultaneously. However, over a long distance, the mod emulates the time delay between you seeing the flash and hearing the bang. It looks as if it was done very simply too. If I'm right, the explosion seems to make two bang sounds. If you are close to the explosion, both are played and almost merge in to each other. However, over a long distance, the second sound seems to have been altered (I'm guessing to have a much wider effective radius using $rolloff in SNDINFO) so you can hear it but not the first sound - giving the impression of a time delay between what you see and what you hear.
At least I think that's probably how it is done. It's very nice any way.
Re: Brütal Doom v0.13: Epic Bugfixes!
Enjay wrote:One of my favourite effects in this mod is one of the more subtle ones (if "subtle" and this mod are allowed to be mentioned together).
I love the way that if you fire a rocket and it explodes nearby you get the flash (explosion sprites) and bang sound fairly simultaneously. However, over a long distance, the mod emulates the time delay between you seeing the flash and hearing the bang. It looks as if it was done very simply too. If I'm right, the explosion seems to make two bang sounds. If you are close to the explosion, both are played and almost merge in to each other. However, over a long distance, the second sound seems to have been altered (I'm guessing to have a much wider effective radius using $rolloff in SNDINFO) so you can hear it but not the first sound - giving the impression of a time delay between what you see and what you hear.
At least I think that's probably how it is done. It's very nice any way.

EDIT: Just a thought, Sergeant_Mark_IV, you should do something awesome for Brutal Doom's first birthday.
Re: Brütal Doom v0.13: Epic Bugfixes!
Sure, do you want them in a spritesheet, or every single sprite in it's own bmp file?Sergeant_Mark_IV wrote:Anything about new sounds: I will gladly replace sounds if anybody tells me which sounds I should use, and links to somewhere/some mod that I can download them. Telling me to replace sounds because they are annoying, without giving me a clue of what sounds you consider good really doesnt helps me.
About visible damage: It has been discussed more than 3 times: It takes A LOOONNG time to make them. Somewhere in Version 0.4 or 0.5 I did the sprites for the Imp, and it took me almost one week. Definitely not worth the effort. Unless somebody can do it for me. I think this idea is only viable if doing one side only sprites for monsters, and that would definitely look horrible.
Same goes for blood on hands and weapons. They use too many sprites. Not to mention that it would polute the DECORATE pretty bad.
These shotgun sprites seems pretty good. I could certanly use them if Batandy allows me.
If you use them, don't forget to credit me and dreadus (they wouldn't be complete if it wasn't for it's shotgun model)
Re: Brütal Doom v0.13: Epic Bugfixes!
/me just witnessed a shotgun guy reloading for the first time
Sarge, you think of EVERYTHING.
Sarge, you think of EVERYTHING.