Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]

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Gifty
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Gifty »

SidDoyle wrote:Just dropping in to ask about Droplets compatibility. Does anyone still use Droplets with Smooth Doom or would I need to make a specific compatibility release again? I kinda suspect the latter but saw my mod still listed as a "friend" of Smooth Doom, so I had to ask. Also, nice theme song. How did you make that? I could never do that in a million years. That is so cool...
For a while I think I remember people reporting compatibility issues, but something must have changed recently because they work together just fine now. Also props on your mod, I liked it when it first came out and it's gotten exponentially better since then!

Also thanks! It's all digital, I plugged my guitar into my computer and used a drum machine haha
lizardcommando wrote:Wow! I'm loving that theme song! It really kicks some serious ass. I'm still not a fan of that headless Zombieman. It doesn't look great compared to the other Zombiemen skins.
Thank you! Honestly, the jawless skin is the one that bothers me. I've been on the lookout for possible alternatives but nothing has really jumped out at me.
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Stuka
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Stuka »

I have the same problem with the gore, that when it is turned off it still appears
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Gorec
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Gorec »

my god there is still bug with plasama and kickback with black gloves(shoots bursts of 3 balls)
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Gifty
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Gifty »

I didn't notice the burstfire with black+kickback, can you tell me more specifically what options you're running?

ALSO: Just put up another smallish update fixing some things I missed last time. I also incorporated a feature created by our very own Almonds; you can now change muzzleflash styles, so you can have PC flashes on the 64 weapons or 64 flashes on the PC weapons. Gibs are also toggleable now, and there's a greater variety of gib sprites (provided very groovily by SidDoyle)!
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WizzyBiscuit
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by WizzyBiscuit »

Hi, first post here, but been on Doomworld for a while now.

I like Smooth Doom, but one thing that's always bothered me is how the pistol's shading is reversed.
The reason for this is that Smooth Doom is using Per Kristian's smooth weapon animations, but he redrew the pistol to be right handed.
Smooth Doom flipped the pistol to make it left-handed again, but this messed up the shading.

However, PerKristian actually made a left-handed version, which doesn't have this problem.

I've created a patch that restores vanilla accurate shading by using the left-handed weapon sprites, with press-release beta frames (I believe Smooth Doom uses these for smooth bobbing) and other edits where appropriate. This also works for the black gloved version.

Comparison (current version on the left, fixed on the right):

Image

Download link
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Gifty
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Gifty »

Thank you very much! This was something I've wanted to fix for a while too, it just never got done. I'm going to try and incorporate this into the next version.
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Josh771
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Josh771 »

Me being endlessly stubborn when it comes to my in-game avatars, I have a request, if it is not too troublesome: could there perhaps be an option for a right-handed pistol?

I'm one of those people that always tries to recreate himself when he plays something like Skyrim, that sort of thing. I'm right-handed. I know Doom isn't a premiere immersive experience, but it wouldn't hurt if I wielded the pistol as I would in reality. :P Just a minor OCD thing.

Also, I played a good bit of Smooth Doom with Droplets and noticed that Smooth Doom's gore takes precedence for any monster with translated blood, which was to be expected. So long as the gore itself retains the same name with each release, I might be able to make a simple little patch for full compatibility. Or a more involved patch that adds wall decals, but... I'm feeling lazy right now.
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nowheredan
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by nowheredan »

First of all, big fan of the project.

I've just registered this account to post this screenshot. I've been getting this annoying-ass message whenever I shoot a Cacodemon or a Baron now. Any idea why?

Image

https://s30.postimg.org/ajsshrcnl/Scree ... 024542.png
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Gorec
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Gorec »

Gifty wrote:I didn't notice the burstfire with black+kickback, can you tell me more specifically what options you're running?

ALSO: Just put up another smallish update fixing some things I missed last time. I also incorporated a feature created by our very own Almonds; you can now change muzzleflash styles, so you can have PC flashes on the 64 weapons or 64 flashes on the PC weapons. Gibs are also toggleable now, and there's a greater variety of gib sprites (provided very groovily by SidDoyle)!
im using gzdoom 2.3.2 (but this happened on older versions too) in the options i have all but no alt armor bonus,ssg gibbing,smooth bobbing all weapons are 64 doom and black gloves also about ssg with gloves(again) kickback happens after shot not at the same time and because of that reloading gets longer
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NullWire
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by NullWire »

¨Unknow script 64BFGD¨
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Gifty
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Gifty »

Man, I done fucked up with the last version. I just put up another update which hopefully will keep everything together for the next two weeks while I'm away.
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meatman12
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by meatman12 »

Oh yeah, a few little gripes & issues:
-Missing Plutonia waterfall texture from Smooth Textures (Didn't really know where to put this since there isn't a Smooth Textures thread)
-Whenever the Baron of Hell attacks, It jumps from the last frame back to the first frame (which looks really awkward). Maybe it should loop back instead.

Some suggestions:
-Randomized item skin variations (Bullet box with bullets hanging, or just open top) (Medkit that's been opened up, or covered in blood) (Shotgun items dropped by SGG's covered in blood). Here's an example of what I mean.

Image

-Probably just me, but the black muzzle on the BFG moving inwards looks kinda weird when firing.
-Barrel leave debris behind (toggled with an option)
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Gorec
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Gorec »

those are some nice sprites i think it should be in the mod
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Gorec
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Gorec »

i dont know if its just me but if you turn plasma sparkles for player and monsters only monsters will have it
Gez
 
 
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Re: Smooth Doom (NOW HAS A THEME SONG!)

Post by Gez »

IMHO health bonuses are "magic" items (they can bring your health above 100%, and they're counted on the intermission) and they shouldn't be implied to be contained in standard medikits.
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