Your Name: Lieutenant John Doom. Your Mission:
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: JohnnyDoom NEW - now with more old
Could the crit attack warmup have some kind of significant damage reduction? Kind of a pain in the ass when I go for a quick melee finisher and I just eat shit because I'm going to overkill with a crit.
Re: JohnnyDoom NEW - now with more old
Yeah, the melee crit can be a problem. There needs to be a reward for hitting an enemy with it as it tends to interrupt your normal melee which you might've been relying on for the pain chance which can fuck you, making crits more detrimental than beneficial. Maybe you should be given a smaller version of the reward for fatalities or at least some health/armor?
Re: JohnnyDoom NEW - now with more old
Hey, i like your mod a lot, but i found and odd bug, and i was wondering if others were having the same problem.
http://imgur.com/emP6RVd
For some reason a small black bar shows up in the top left corner, i tried changing resolution, saving and loading, exiting and loading, and its still there.
but only for that save. i don't know how it happened, i just found it a bit odd. thanks.
http://imgur.com/emP6RVd
For some reason a small black bar shows up in the top left corner, i tried changing resolution, saving and loading, exiting and loading, and its still there.
but only for that save. i don't know how it happened, i just found it a bit odd. thanks.
Re: JohnnyDoom NEW - now with more old
I figured it out what was causing the black bar in the corner, it happens when the j bar is full and the screen flashes. also, i found a bug, if you punch the breakable lights when they are still intact, they bleed. hope this helps!
http://i.imgur.com/u6vkF56.png
*edit* I found another one, if you are holding the chainsaw and you look down at the water, it makes a bunch of splashes.
http://imgur.com/jzzIVsQ (hope my links aren't pissing anyone off)
http://i.imgur.com/u6vkF56.png
*edit* I found another one, if you are holding the chainsaw and you look down at the water, it makes a bunch of splashes.
http://imgur.com/jzzIVsQ (hope my links aren't pissing anyone off)
Last edited by Stacks on Fri Oct 21, 2016 4:02 pm, edited 1 time in total.
- Agitatio
- Posts: 242
- Joined: Mon Sep 05, 2011 10:07 am
- Graphics Processor: nVidia with Vulkan support
Re: JohnnyDoom NEW - now with more old
Shells ejected from SSG are bigger than shells ejected from SG.
- Slax
- ... in rememberance ...
- Posts: 2121
- Joined: Tue Oct 19, 2010 7:01 am
- Location: Window office.
- Contact:
Re: JohnnyDoom NEW - now with more old
I dunno about the critical hit windup. Kinda leaves you undefended for too long. Hrrrm.
Invulnerability frames?
Invulnerability frames?
Re: JohnnyDoom NEW - now with more old
it used to be 'that was a crit'
now it's 'this is a crit'
it gives you a moments notice to properly hit it and not whiff it before you even realize you did
crit kills counting as fatalities is a good idea though, especially since they have a fairly strong impact on gameplay and can be toggled from the options
now it's 'this is a crit'
it gives you a moments notice to properly hit it and not whiff it before you even realize you did
crit kills counting as fatalities is a good idea though, especially since they have a fairly strong impact on gameplay and can be toggled from the options
- Agitatio
- Posts: 242
- Joined: Mon Sep 05, 2011 10:07 am
- Graphics Processor: nVidia with Vulkan support
Re: JohnnyDoom NEW - now with more old
Crits should trigger on hit, without separate animation.
- Doomguy141
- Posts: 42
- Joined: Wed Mar 25, 2015 3:46 pm
Re: JohnnyDoom NEW - now with more old
Any chance or idea how to disable the crosshair its really in your face and not a fan of it.
- Agitatio
- Posts: 242
- Joined: Mon Sep 05, 2011 10:07 am
- Graphics Processor: nVidia with Vulkan support
Re: JohnnyDoom NEW - now with more old
What do you mean by "in your face"? Just a regular crosshairs in the middle of the screen, just like in every FPS. But if you want to disable them anyway, go to HUD Options, set your Default Crosshair to NONE and set Force Default Crosshair to ON.Doomguy141 wrote:Any chance or idea how to disable the crosshair its really in your face and not a fan of it.
Re: JohnnyDoom NEW - now with more old
also check your crosshair scaling option, it sounds like you have it set to have xhairs to be massive
- Doomguy141
- Posts: 42
- Joined: Wed Mar 25, 2015 3:46 pm
Re: JohnnyDoom NEW - now with more old
Oh yea I see now it was set way to high thanks. Also Johnny if you be interested I'v still got those sound effects for weapons and other random stuff if you want them for the future been holding off on them for now, gonna be making another video with your new version and them running see if you would like any of them, any way keep it up.
Re: JohnnyDoom NEW - now with more old
Thank you Iron!IronGland wrote:I have the file, i upload this to my mega account, so:
https://mega.nz/#!0tFXlKRD!9kMq42ayV2JC ... oK-7vPHclM
Well, in other words, i don't like the last updates, cause the rifle, and the colours. The colours of the first version released this year are so special and i'm in love of this work,the assault rifle is so fkin sweet man, i don't need another updates for runnin this, i like the first version Johnny (all my respects to you and your work, you know my man, but for me the last update is ugly, buuut, more faster). Hey Johnny, i'm waiting for your edited version of Zandronum ♥ please when it's released let me know!
With your permission i put a link of the first public version of JohnnyDoom released in the last week for the people what needs play or simply test a some thing. Salutes!
Re: JohnnyDoom NEW - now with more old
Any chance of added an option to disable the entire jpoint system? I like everything in this MOD but it. Would this throw balance way off?
Re: JohnnyDoom NEW - now with more old
Your wish is granted!Skrell wrote:Any chance of added an option to disable the entire jpoint system? I like everything in this MOD but it. Would this throw balance way off?