Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

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Captain J
 
 
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Re: Reelism X2.1: Reelism And Beyond (Development Resumes p.

Post by Captain J »

wildweasel wrote:iReelism should plaster a large banner ad across the top of the screen.
if that ad changes randomly into other ad, players keep looking at it and SPLAT, died easily.
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scalliano
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Re: Reelism X2.1: Reelism And Beyond (Development Resumes p.

Post by scalliano »

Precisely. Which is why it's a brilliant idea.
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NantoCodd
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Re: Reelism X2.1: Reelism And Beyond (Development Resumes p.

Post by NantoCodd »

Yep, what i mean was awkwardly named items for "Made in China" reel. Just like "Handheld 9mm Defense Weapon" for pistol, "First Medical Aid Kit" for medkit.
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Beed28
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Re: Reelism X2.1: Reelism And Beyond (Development Resumes p.

Post by Beed28 »

I have an idea for the new version. How about adding a boss life bar when it reaches the boss round? Unless it's too difficult to implement (i.e. multiphase bosses such as Hitler and the Wizard, infinite mode, etc).
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Captain J
 
 
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Re: Reelism X2.1: Reelism And Beyond (Development Resumes p.

Post by Captain J »

also, about 'my fight is tank' REEL, why don't you stop give a crush damage when the player with an tank stopping it's move? at least imp tank is always never stop til player is got killed and real tanks doesn't crush peoples brutality even they are not moving, also tank's machine gun's are out of accurate too.

BTW, dropping pony plushies or small charms from bronies in rare moment is going to be priceless though.
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Kinsie
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Re: Reelism X2.1: Reelism And Beyond (Development Resumes p.

Post by Kinsie »

Captain J wrote:also, about 'my fight is tank' REEL, why don't you stop give a crush damage when the player with an tank stopping it's move?
This is so that during Grease is the Word, you can just let go of the movement keys and still smush your way through a crowd with your momentum.
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Captain J
 
 
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Re: Reelism X2.1: Reelism And Beyond (Development Resumes p.

Post by Captain J »

if that's for scoring, i like that. and that's how i was getting 10k scores at REELism somehow. but not so realstic though.
pr0l1f1k
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Re: Reelism X2.1: Reelism And Beyond (Development Resumes p.

Post by pr0l1f1k »

soooo um manual link anyone? pl0x?
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Kinsie
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Re: Reelism X2.1: Reelism And Beyond (Development Resumes p.

Post by Kinsie »

pr0l1f1k wrote:soooo um manual link anyone? pl0x?
https://dl.dropboxusercontent.com/u/258 ... 2-docs.zip
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Kinsie
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Re: Reelism X2.1: Reelism And Beyond (Development Resumes p.

Post by Kinsie »

termunis pls ad calbe to samara pls i no were u liv lbvo
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Captain J
 
 
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Re: Reelism X2.1: Reelism And Beyond (Development Resumes p.

Post by Captain J »

i hav bed felin bout tis, cutist ed chins wapon.
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TheDarkArchon
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Re: Reelism X2.1: Reelism And Beyond (Development Resumes p.

Post by TheDarkArchon »

fuk u kisnei streifgy hsa 2 b in theri 1ts

(Good grief, typing this bad is difficult)
Last edited by TheDarkArchon on Sat Nov 09, 2013 9:49 am, edited 1 time in total.
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Bitterman
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Re: Reelism X2.1: Reelism And Beyond (Development Resumes p.

Post by Bitterman »

termunis plz ad brutal duum to samsra plz thnk u nd credyt me for idea :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
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Captain J
 
 
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Re: Reelism X2.1: Reelism And Beyond (Development Resumes p.

Post by Captain J »

now that's the good example, more smilies! BTW, i just watched some teaser from your tumblr. and yes, they really seems total weak...and i hope they don't get any more bullet and projectile damages, i really had enough for get killed by firebots in several times.

last thing to say, blue cultist was used to be fires dark-fantasy tesla cannon, rather firing a futuristic plasma rifles.
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Re: Reelism X2.1: Reelism And Beyond (Development Resumes p.

Post by Project Shadowcat »

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