Ashes Afterglow TC - closing the vault

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AmissaAnima
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Re: (Moddb launch) Ashes Afterglow TC

Post by AmissaAnima »

Ihavequestions wrote:Not sure where the spoiler is in that one, but whatever.
Imo anything that mentions large game progress such as Locations Guns or Characters is a spoiler. It doesn't hurt to be extra careful.
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Ihavequestions
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Re: (Moddb launch) Ashes Afterglow TC

Post by Ihavequestions »

Quick question regarding The Rink (map 18) in 1.06.
Spoiler:
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AmissaAnima
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Re: (Moddb launch) Ashes Afterglow TC

Post by AmissaAnima »

Ihavequestions wrote:Quick question regarding The Rink (map 18) in 1.06.
Spoiler:
For Quizdude i updated my answer for ya.
Spoiler:
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Ihavequestions
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Re: (Moddb launch) Ashes Afterglow TC

Post by Ihavequestions »

Spoiler:
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ButtonBoy
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Re: (Moddb launch) Ashes Afterglow TC

Post by ButtonBoy »

Spoiler:
Hey Vos I have a question for ya, in Michonne theirs a guy who talks about his station, Somerville I think, but he mentions the entry being blown to smithereens, but mentions a secondary entry at the outskirts with these things called wendigos or something, now this sounds deliciously creepy could this possibly be added in a future update or is it just fluff and filler for the lore, both I'm fine with, anyways have a good evening yall
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Re: (Moddb launch) Ashes Afterglow TC

Post by himmelreich1 »

Spoiler:
Spoiler:
Spoiler:
Spoiler:
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Dynamo
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Re: (Moddb launch) Ashes Afterglow TC

Post by Dynamo »

Goes without mention of course, but congrats to the team for getting one of the cacowards this year! An absolute treat of a mod, and I can't wait to see what the future holds for it :)
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Ihavequestions
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Re: (Moddb launch) Ashes Afterglow TC

Post by Ihavequestions »

himmelreich1 wrote:
Spoiler:
Well, bummer. Such info should be placed prominently right next to the download link.
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Re: (Moddb launch) Ashes Afterglow TC

Post by Vostyok »

Dynamo wrote:Goes without mention of course, but congrats to the team for getting one of the cacowards this year! An absolute treat of a mod, and I can't wait to see what the future holds for it :)
Thank you! It was a really nice award article by the way.


About Walker: he always gets irritated by you being there, but as long as you get his quest (find the camp) it doesn't affect anything (make sure you go see him afterwards)

About the death exit bug - thought I fixed this but it once again rears its head. Will see what I can do for next patch.

About Somerville Station - this is indeed a story hook for future content. You'll wish it wasn't.
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Re: (Moddb launch) Ashes Afterglow TC

Post by Gez »

Dynamo wrote:Goes without mention of course, but congrats to the team for getting one of the cacowards this year!
Two of the Cacowards, even!
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Re: (Moddb launch) Ashes Afterglow TC

Post by Captain J »

Winning Cacoward was obvious because i genuinely cannot fathom how many heart and soul you put into this project. Post-Apocalyptic RPG genre in doom is something that harmonizes really well!

Congratulations on winning it because you certainly deserve it! :D
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Ihavequestions
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Re: (Moddb launch) Ashes Afterglow TC

Post by Ihavequestions »

Vostyok wrote:About the death exit bug - thought I fixed this but it once again rears its head. Will see what I can do for next patch.
The absolutely easiest thing would probably be putting a few painkillers and an armor behind the entrance door, so the scavver will always run into them and get to 100% health and armor. That should prevent him from getting down to 0% when thrown against the wall.
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Re: (Moddb launch) Ashes Afterglow TC

Post by ButtonBoy »

About Somerville Station - this is indeed a story hook for future content. You'll wish it wasn't.
Cool, Can't wait, didn't you also mention somewhere about a new prequel expansion coming soon or something?
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AmissaAnima
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Re: (Moddb launch) Ashes Afterglow TC

Post by AmissaAnima »

I believe Walker got to have that trunk of wood jammed up his ass removed.
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ButtonBoy
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Re: (Moddb launch) Ashes Afterglow TC

Post by ButtonBoy »

Also Vos and the team, congrats on the not 1 but 2 cacoawards. I knew Ashes would be up to the mark and it really shows, this years been a great year for doom modding in general, you and the team have put so much effort and time to bring this nuclear hellscape to life I'm happy for you. :mrgreen:
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