Imo anything that mentions large game progress such as Locations Guns or Characters is a spoiler. It doesn't hurt to be extra careful.Ihavequestions wrote:Not sure where the spoiler is in that one, but whatever.
Ashes Afterglow TC - closing the vault
- AmissaAnima
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Re: (Moddb launch) Ashes Afterglow TC
- Ihavequestions
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Re: (Moddb launch) Ashes Afterglow TC
Quick question regarding The Rink (map 18) in 1.06.
Spoiler:
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Re: (Moddb launch) Ashes Afterglow TC
For Quizdude i updated my answer for ya.Ihavequestions wrote:Quick question regarding The Rink (map 18) in 1.06.Spoiler:
Spoiler:
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Re: (Moddb launch) Ashes Afterglow TC
Spoiler:Hey Vos I have a question for ya, in Michonne theirs a guy who talks about his station, Somerville I think, but he mentions the entry being blown to smithereens, but mentions a secondary entry at the outskirts with these things called wendigos or something, now this sounds deliciously creepy could this possibly be added in a future update or is it just fluff and filler for the lore, both I'm fine with, anyways have a good evening yall
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Re: (Moddb launch) Ashes Afterglow TC
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Re: (Moddb launch) Ashes Afterglow TC
Goes without mention of course, but congrats to the team for getting one of the cacowards this year! An absolute treat of a mod, and I can't wait to see what the future holds for it 

- Ihavequestions
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Re: (Moddb launch) Ashes Afterglow TC
Well, bummer. Such info should be placed prominently right next to the download link.himmelreich1 wrote:Spoiler:
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Re: (Moddb launch) Ashes Afterglow TC
Thank you! It was a really nice award article by the way.Dynamo wrote:Goes without mention of course, but congrats to the team for getting one of the cacowards this year! An absolute treat of a mod, and I can't wait to see what the future holds for it
About Walker: he always gets irritated by you being there, but as long as you get his quest (find the camp) it doesn't affect anything (make sure you go see him afterwards)
About the death exit bug - thought I fixed this but it once again rears its head. Will see what I can do for next patch.
About Somerville Station - this is indeed a story hook for future content. You'll wish it wasn't.
Re: (Moddb launch) Ashes Afterglow TC
Two of the Cacowards, even!Dynamo wrote:Goes without mention of course, but congrats to the team for getting one of the cacowards this year!
- Captain J
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Re: (Moddb launch) Ashes Afterglow TC
Winning Cacoward was obvious because i genuinely cannot fathom how many heart and soul you put into this project. Post-Apocalyptic RPG genre in doom is something that harmonizes really well!
Congratulations on winning it because you certainly deserve it!
Congratulations on winning it because you certainly deserve it!

- Ihavequestions
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Re: (Moddb launch) Ashes Afterglow TC
The absolutely easiest thing would probably be putting a few painkillers and an armor behind the entrance door, so the scavver will always run into them and get to 100% health and armor. That should prevent him from getting down to 0% when thrown against the wall.Vostyok wrote:About the death exit bug - thought I fixed this but it once again rears its head. Will see what I can do for next patch.
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Re: (Moddb launch) Ashes Afterglow TC
Cool, Can't wait, didn't you also mention somewhere about a new prequel expansion coming soon or something?About Somerville Station - this is indeed a story hook for future content. You'll wish it wasn't.
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Re: (Moddb launch) Ashes Afterglow TC
I believe Walker got to have that trunk of wood jammed up his ass removed.
- ButtonBoy
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Re: (Moddb launch) Ashes Afterglow TC
Also Vos and the team, congrats on the not 1 but 2 cacoawards. I knew Ashes would be up to the mark and it really shows, this years been a great year for doom modding in general, you and the team have put so much effort and time to bring this nuclear hellscape to life I'm happy for you. 
