Right, commentary time, from a fellow modder. These ain't really criticisms; I like the way the mod works out overall, with maybe a couple small grievances, all of which Y and Shivers have heard from others (Machreaper could a *tiny* bit use more range-- 25DMU extra at most, Nanocore's kinda janky as it sits, etc.)
It seems that for balance's sake, each weaponset has one area where it's
utter crap at compared to the others (TNT, JPCP, Whitemare), or a specialist weapon in place of a generalist one (BTSX in
spades, AV, Whitemare and AAliens to a degree).
For the TNT set for instance...*God* its shotguns suck in comparison to stuff like Plutonia's, AAliens' and AV's. The tac shotty lacks in damage compared to Plutonia, Doom and AAliens.
JPCP has *no* spread-fire weapons at all, so aim is a fair bit more crucial (and ammo is dear). Get used to using that katana...
Whitemare is lacking in the long range department, with its most viable long range option being the chaingun.
BTSX's much-loved-and-loathed Machreaper is a low point for its arsenal (yeah, it can one-shot a caco but I'd really much rather not blow three shells and do a pittance of damage because I was outside wet cough range

[am joking] ), as is the pulse rifle (overall damage output is among the bottom of the chainguns, even with the super shots factored in), but its arc blaster, pistol and *excellent* plasma vulcan more than make up.
And none of these are "bad" things. They're there for a reason.
In short, every weaponset is gonna have a sucky gun or two, relatively speaking. And even those weapons (plus those I named-and-shamed here) have their strengths and uses-- like, TNT's tac shotty has a fixed spread, meaning consistent performance at longer ranges. (perhaps a slightly tighter spread would mitigate that a bit? Just wondering.) JPCP's nuke blasters are still useful. Whitemare's fiery weapons are still deeply satisfying, if lacking in range. The Machreaper...I personally *loathe* the weapon and wished it had just a teensy bit more range (or at least a slower dropoff-- not saying "it should be doing full damage out to 600DMU" by any means, that's really stupid) without having to use the Nanocore...and honestly if you pop your Nanocore charge for the level, you're better off just using the powerfist at that rate-- but Yholl is not BSing when they say the damage, when used up real close, is massive. DAMNUMS plus a monster health scouter prove this.