[project] Arctic Wolf remake
- wildweasel
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- David Ferstat
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Very enthusastic, aren't we?wildweasel wrote:It's worth a try, I suppose.
I should be able to do this in about 2-3 weeks, once I've bought my new PC (and the free hard disk space that will come with it), and re-installed CoD:UO.
A sudden thought. How useful would it be if, instead of taking static screen grabs, I used FRAPS or similar to do movie captures? This way we could get weapon sway/bob, plus any other animations. Also, if I do this, what's your preferred resolution for the footage?
- wildweasel
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Well, keep these things in mind when you're getting source material for rips:
1. Rip it at as low a resolution as possible. 640x480 is usually optimal, but go down to 320x200 if you can.
2. Make sure anti-aliasing is off.
3. Look at a contrasting surface, like the ground, the sky, or a wall (whatever presents the best lighting).
4. Maximum frame rate ought to be about 15 FPS - any more is overkill in my opinion. We don't want this turning into another Counter-Doom.
1. Rip it at as low a resolution as possible. 640x480 is usually optimal, but go down to 320x200 if you can.
2. Make sure anti-aliasing is off.
3. Look at a contrasting surface, like the ground, the sky, or a wall (whatever presents the best lighting).
4. Maximum frame rate ought to be about 15 FPS - any more is overkill in my opinion. We don't want this turning into another Counter-Doom.
- wildweasel
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I just went digging through my game CD's collection and discovered my copy of Codename Eagle, with CD audio soundtrack. Pretty much all the tracks sound like MIDI compositions, but I get the feeling at least one or two of them would fit in with the rest of the tracks. If anyone wants, I can pick out the highlights of the soundtrack and upload them on the FTP.
- wildweasel
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- wildweasel
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- deathz0r
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News to me. I test do-tims co-op constantly with 96x and I don't ever see any problems (apart from crappy scripting and mapping that can be resolved after I formally test it, such as single-use teleporters) whatsoever.wildweasel wrote:this is for 96x (which still has several glaring co-op issues, from what I can tell).
- solarsnowfall
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- wildweasel
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I totally forgot to put you in the list, so in you go.solarsnowfall wrote:Does my (albeit meager) contribution get me placed on the scripters list?
A serious issue needs to be taken care of, too...we still don't have a development forum, and I'm considering just starting a temporary InvisionFree space to use for it.
Hey, uh, Nash, how's the music coming? You said you had two rough tracks, have you made any progress on them? Right now I've got a little over a minute of my first track, which still needs work. What kind of instrumentation are you using? I've got 14 parts right now, which consist of a symphonic blend rather than orchestral, but just curious as to how your stuff is coming along.
- wildweasel
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