Spoiler:
You've got to use it in a little room that overlooks the first large outdoors area. There's an elevator behind a red-locked door at the end of a cave. And it's unrelated to the giant cannon thingy in the lab, though it is related to something that technically is a giant cannon.
[ZDCMP2] RC1 released (yay, it's not mordeth'd)
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
Nope.
Spoiler:
- Viscra Maelstrom
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Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
hah. what a goddamn genius i am. it's THE one place i had totally overlooked in there.
although,
although,
Spoiler:
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Blue Shadow
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Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
Viscra Maelstrom wrote:Spoiler:
Spoiler:
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CaptainToenail
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Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
Nah, ShadesMaster just put it there to look cool. I think it originates from a WIP Eriance monster.
- ShadesMaster
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Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
Yep, that is correct - I didn't have time at that time to create some other reference, so I cropped that from the 'Enormous' and stuck it in!
Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
Wow. I just finished the map, and I'm not gonna lie: This was some of the best damn pure Doom action I've experienced in a while, cheap platforming stuff at the end notwithstanding.
Nothing more needs to be said other than fantastic job everybody, and thanks for all the hard work!
Nothing more needs to be said other than fantastic job everybody, and thanks for all the hard work!
- Max Dickings
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Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
D:Your file could not be found. Please check the download link.
Been google'ing the hell out of the filename, can't seem to find it anywhere it.
Or its very likely I'm an idiot. >_>
Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
You decideMax Dickings wrote:D:Your file could not be found. Please check the download link.
Been google'ing the hell out of the filename, can't seem to find it anywhere it.
Or its very likely I'm an idiot. >_>
There's this http://forum.zdoom.org/viewtopic.php?f=19&t=28589
Surprisingly, the download doesn't seem to be available at Realm667. And this one here is dead. Maybe in fixing bug mode again ?
- TiberiumSoul
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Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
after finally being able to complete this I encountered a small bug with abaddon when he spawned he seemed to have gotten telefragged by something
- Ed the Bat
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Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
http://forum.zdoom.org/viewtopic.php?f= ... 90#p672783TiberiumSoul wrote:after finally being able to complete this I encountered a small bug with abaddon when he spawned he seemed to have gotten telefragged by something
Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
I loved ZDCMP back in the day when I first played it. I did not have much experience with zdoom, decorate and scripting at that time, so the experience was extraordinary for me.
I am surely going to try this when it gets finished, thanks for making it.
Well now... 2/32.. so you have only 30 more levels to go, then you can re-release it as as epic full-megawad which will be remembered for century
I am surely going to try this when it gets finished, thanks for making it.
Well now... 2/32.. so you have only 30 more levels to go, then you can re-release it as as epic full-megawad which will be remembered for century
Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
Not sure where I should post this note so starting here...
Recently downloaded zdcmp2 and am very impressed. I looked at the .pk3 contents and saw that there are three backup wad files in addition to the active zdcmp2.wad file. These probably add 10 MB to the already large file and I was wondering if these should have been removed. I did so myself with Winzip and everything seemed to work as before. Just sayin'...
Recently downloaded zdcmp2 and am very impressed. I looked at the .pk3 contents and saw that there are three backup wad files in addition to the active zdcmp2.wad file. These probably add 10 MB to the already large file and I was wondering if these should have been removed. I did so myself with Winzip and everything seemed to work as before. Just sayin'...
Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
Oy vey! There's some goofball who works on the .pk3 by dumping its entire contents into a folder, which admittedly is because DB2 won't edit .pk3's. Trouble is, said person forgets to clean out the folder before release or between betas, leading to fun situations like a certain redundant deleted monster resource suddenly returning without any warning. 
- oODemonologistOo
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Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
I hate to bring an old thread but, can anyone upload this to somewhere? Drdteam is down.
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Blue Shadow
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- Joined: Sun Nov 14, 2010 12:59 am
Re: [ZDCMP2] RC1 released (yay, it's not mordeth'd)
This is not the same as the one in the OP, but a later revision of the RC1:
http://forum.zdoom.org/viewtopic.php?p=681334#p681334
http://forum.zdoom.org/viewtopic.php?p=681334#p681334

