No problem, it got the job done. So I did some quick troubleshooting, and it looks like it has something to do with GB's AutoAutoSave support. I always have the "Autosave After Level-Up" option turned off, so this crash never happened to me. Now, I haven't quite figured out WHY it crashes with this on yet, but in the meantime, if you're not using AutoAutoSave, I would suggest turning this option off. I'll definitely want to figure out what causes it in the long run however.Death Mage wrote: ↑Sun Aug 10, 2025 6:08 pm No, I can't post a screenshot with the limits here. But it's similar to the one above.
*snip*
SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)
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- stainedofmind
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Re: SoM's GunBonsai Addons and Patches (Updated: July 12, 2025)
- stainedofmind
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Re: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)
Updated "Addon - Progress Keeper" to Version 1.2! Bug Fix: Reloading a save with AutoAutoSave support enabled, then choosing an upgrade would result in a VM Abort. Wowzers, that was a tough bug to hunt down!
Problem solved, please disregard my previous post and upgrade to 1.2!
- Death Mage
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Re: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)
And the next issue, though a much more minor one. I don't suppose there's any way to make sure that player upgrades like Bandoliers and Health Boost will retrigger when you reload? Right now you have to disable and reenable them every time you spawn in.
I do thank you very much for the progression keeper. I've been having a blast with it combined with Final Doomer+.
I do thank you very much for the progression keeper. I've been having a blast with it combined with Final Doomer+.
- stainedofmind
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Re: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)
I've been working on an update for Health Boost because of that very reason, plus adding more support options for mods that have different methods for health pickups. Haven't nailed it down quite yet. Once I figure that out, I might take a look at Bandoliers too.Death Mage wrote: ↑Thu Aug 14, 2025 10:25 am And the next issue, though a much more minor one. I don't suppose there's any way to make sure that player upgrades like Bandoliers and Health Boost will retrigger when you reload? Right now you have to disable and reenable them every time you spawn in.
Glad to have helped, and I'd have to thank you too, cause I never thought of playing that way before, and it's super fun. It also solves a big issue I have with multiclass gameplay mods and having to commit to a single class for a full playthrough.Death Mage wrote: ↑Thu Aug 14, 2025 10:25 am I do thank you very much for the progression keeper. I've been having a blast with it combined with Final Doomer+.
- AliciaPendragon
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Re: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)
IDK if this is a GB or addon issue but if I try using the rage mode in Disaster Jester: Classified, it crashes the game. Dunno which its caused by however
- stainedofmind
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Re: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)
Did a quick test run, but I was able to use the rage mode alright. Are you able to snag a copy of the crash log? Also, what mods/addons/upgrades did you have?AliciaPendragon wrote: ↑Tue Aug 26, 2025 12:19 am IDK if this is a GB or addon issue but if I try using the rage mode in Disaster Jester: Classified, it crashes the game. Dunno which its caused by however
- AliciaPendragon
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Re: SoM's GunBonsai Addons and Patches (Updated: August 12, 2025)
I'll see if I can recreate it. I'll let you know when. I was using powerup boost and health boost, I remember using those.stainedofmind wrote: ↑Wed Aug 27, 2025 6:53 amDid a quick test run, but I was able to use the rage mode alright. Are you able to snag a copy of the crash log? Also, what mods/addons/upgrades did you have?AliciaPendragon wrote: ↑Tue Aug 26, 2025 12:19 am IDK if this is a GB or addon issue but if I try using the rage mode in Disaster Jester: Classified, it crashes the game. Dunno which its caused by however