[RESOURCES] DoomNukem's shack of stuff nd shit.

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SyntherAugustus
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by SyntherAugustus »

Mav3rick wrote:I would prefer something more like this one :D
(UTS-15 Video)

That weapon is quite fun to use in Battlefield 4. Would love a Doom version.
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Carbine Dioxide
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by Carbine Dioxide »

This revolver would be even better if I could take the hands off and make a centered variant.

Image
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PillowBlaster
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by PillowBlaster »

I made cylinder rotation and the hammer movement for that thing. Aviable in RO 2.3, just in case.

Image
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Carbine Dioxide
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by Carbine Dioxide »

I think I have a worthy centered variant now.

Image
AndehX
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by AndehX »

DoomNukem wrote: Image

a remake of the atm/bdpack shotty for the third time I had most of the shotgun done and then fucked up, however I still have my working files.
I would love you forever if you would release this shotgun. It blows the default BDv20 shotgun away.
Or even just release the frames without the hands so I can put the default doom guy hands on them
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TiberiumSoul
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by TiberiumSoul »

So I'm working on this frankensprite right here
GP-SSC Mk.2.gif
GP-SSC Mk.2.gif (22.01 KiB) Viewed 2091 times
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jdredalert
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by jdredalert »

This is beastly!! Loving this minigun so far!
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TiberiumSoul
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by TiberiumSoul »

Here are the sprites in Catagorized Folders :P

https://www.dropbox.com/s/6t8sfj2ucyt99 ... n.zip?dl=0
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Slax
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by Slax »

PillowBlaster wrote:I made cylinder rotation and the hammer movement for that thing. Aviable in RO 2.3, just in case.

Image
Double-action generally means that the hammer and cylinder move at the same time.
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NeuralStunner
 
 
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by NeuralStunner »

Slax wrote:Double-action generally means that the hammer and cylinder move at the same time.
Pretty sure it's just a demonstration, not a final animation.
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FrankADG
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by FrankADG »

Hello everyone. Please tell me,I need model super shotgun from that amazing pack. Tell me how to get it?(
DoomNukem wrote:Image

some progress, finally a super shotgun i'm happy with, sort of like a sawed off elephant gun.
Oh wow! Just fantastic. I want it((.
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Carbine Dioxide
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by Carbine Dioxide »

Tried to make the ATM SSG a little more Doom styled.

Image
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Carbine Dioxide
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by Carbine Dioxide »

AndehX wrote: just release the frames without the hands so I can put the default doom guy hands on them
Choo choo, here comes the edit train.

Image
AndehX
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by AndehX »

Carbine Dioxide wrote:
AndehX wrote: just release the frames without the hands so I can put the default doom guy hands on them
Choo choo, here comes the edit train.

Image
I like it! It's only a single frame tho :( I wish Doomnukem would release the whole thing
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PA1NKI113R
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.

Post by PA1NKI113R »

Carbine Dioxide wrote:Tried to make angled reload frames for the V3 rifle.

Image
If you're successful, could you please send me a decent angled sprite? I tried my own way of using Mike12's AR and Doomnukem's new AR and made a DMR with a longer barrel, holo-sight, and a "loading-the-chamber if you've reloaded into an empty rifle" animation, for my mod Project Brutality. I can do centered weapons effectively to an extent, but am unable to create a decent angled sprite (for dual wielding purposes) and really need assistance.

I completed the full sprite sheet today (still touching things up)
Image

And here is it in action in my mod:
Image Image

I'm still touching it up, a great deal of inspiration was from what I saw on the page.
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