That weapon is quite fun to use in Battlefield 4. Would love a Doom version.Mav3rick wrote:I would prefer something more like this one
(UTS-15 Video)
[RESOURCES] DoomNukem's shack of stuff nd shit.
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- SyntherAugustus
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
- Carbine Dioxide
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
This revolver would be even better if I could take the hands off and make a centered variant.


- PillowBlaster
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
I made cylinder rotation and the hammer movement for that thing. Aviable in RO 2.3, just in case.


- Carbine Dioxide
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
I think I have a worthy centered variant now.


Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
I would love you forever if you would release this shotgun. It blows the default BDv20 shotgun away.DoomNukem wrote:
a remake of the atm/bdpack shotty for the third time I had most of the shotgun done and then fucked up, however I still have my working files.
Or even just release the frames without the hands so I can put the default doom guy hands on them
- TiberiumSoul
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
So I'm working on this frankensprite right here
- jdredalert
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
This is beastly!! Loving this minigun so far!
- TiberiumSoul
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- Slax
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
Double-action generally means that the hammer and cylinder move at the same time.PillowBlaster wrote:I made cylinder rotation and the hammer movement for that thing. Aviable in RO 2.3, just in case.
- NeuralStunner
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
Pretty sure it's just a demonstration, not a final animation.Slax wrote:Double-action generally means that the hammer and cylinder move at the same time.
Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
Hello everyone. Please tell me,I need model super shotgun from that amazing pack. Tell me how to get it?(
Oh wow! Just fantastic. I want it((.DoomNukem wrote:
some progress, finally a super shotgun i'm happy with, sort of like a sawed off elephant gun.
- Carbine Dioxide
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
Tried to make the ATM SSG a little more Doom styled.


- Carbine Dioxide
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
Choo choo, here comes the edit train.AndehX wrote: just release the frames without the hands so I can put the default doom guy hands on them

Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
I like it! It's only a single frame thoCarbine Dioxide wrote:Choo choo, here comes the edit train.AndehX wrote: just release the frames without the hands so I can put the default doom guy hands on them

- PA1NKI113R
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Re: [RESOURCES] DoomNukem's shack of stuff nd shit.
If you're successful, could you please send me a decent angled sprite? I tried my own way of using Mike12's AR and Doomnukem's new AR and made a DMR with a longer barrel, holo-sight, and a "loading-the-chamber if you've reloaded into an empty rifle" animation, for my mod Project Brutality. I can do centered weapons effectively to an extent, but am unable to create a decent angled sprite (for dual wielding purposes) and really need assistance.Carbine Dioxide wrote:Tried to make angled reload frames for the V3 rifle.
I completed the full sprite sheet today (still touching things up)

And here is it in action in my mod:


I'm still touching it up, a great deal of inspiration was from what I saw on the page.