Wrath of Cronos RPG V3A

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Valherran
Posts: 1414
Joined: Tue Oct 27, 2009 12:58 pm

Re: Wrath of Cronos RPG V3A

Post by Valherran »

InsanityDez wrote: Wed Feb 12, 2025 11:37 pm I really like the mod and its features. I have only one thing I´d like to see and its a blacklist for Stats and skills that will be avoided when the option "Randomly distribute Skill/Stat points" is active. So that the fighter for example would only distribute the points between strenght and condition.
You are better off just flipping a coin each time you put points in.
robanoexe
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Joined: Tue Sep 19, 2023 2:57 pm
Operating System Version (Optional): windows 10

Re: Wrath of Cronos RPG V3A

Post by robanoexe »

BountyHunterHQ wrote: Fri Feb 07, 2025 6:38 pm Whenever I try to download woc_v3alite.pk3 it sends me to a 404 even after i change ".net" to ".com". Does anyone have the pk3 so I can download?
I seem to be having the same issue. If anyone can reupload the woc_v3alite.pk3 it would be appreciated very much. I wasn't able to find an alternate website for it.
DoomYeen
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Joined: Wed Jun 18, 2025 6:20 am

Re: Wrath of Cronos RPG V3A

Post by DoomYeen »

First off, this is the best rpg mod for hexen heretic I've ever played. I think I've played v1, v2 and now v3 which is wonderfully polished. But there are alot of things I'm still not certain of, for instance, as a warrior/berserker whats the best stat to level the ranged weapon throws of the axe/hammer? is it agility or intelligence? what this mod really needs is a manual that explains everything. Does one exist?
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Crudux Cruo
Posts: 1171
Joined: Mon Apr 10, 2006 8:43 pm
Location: California

Re: Wrath of Cronos RPG V3A

Post by Crudux Cruo »

Hey, so there's an unofficial update on moddb for 5.40 thats really really good!
Has anyone made a manual of this new version? i know there's an old manual but... it doesn't reflect what's in there ATM.
CyberHoofOnMyFace
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Joined: Mon Aug 11, 2025 9:38 am
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Re: Wrath of Cronos RPG V3A

Post by CyberHoofOnMyFace »

wocv3alite file
https://www.mediafire.com/file/z2hhgu7b ... e.pk3/file

Surprised I couldn't find this file anywhere online, fortunately I still had it.
Last edited by CyberHoofOnMyFace on Mon Aug 11, 2025 10:19 am, edited 2 times in total.
JPC
Posts: 36
Joined: Wed Apr 30, 2025 8:54 pm

Re: Wrath of Cronos RPG V3A

Post by JPC »

I have problems with this mod when playing it in HXDD. It turns out that when I want to play on the Heretic maps, it seems that the keys don't work. Making one get softlocked, preventing further progress.
paokala
Posts: 1
Joined: Fri Aug 15, 2025 5:19 pm
Operating System Version (Optional): Windows 7
Graphics Processor: nVidia (Modern GZDoom)

Re: Wrath of Cronos RPG V3A

Post by paokala »

Absolutely great mod. This makes Hexen what it should once have been. Works great on GZDoom, and really like that Hexen and Doom II has also additional monsters. I just wish similar pack existed for Heretic, too.

Only minor complaint is that the Assassin is pretty badly balanced compared to the other classes. Both, the nail gun and the crossbow are extremely underwhelming compared to basically all other classes' blue mana weapons. The damage is okay, but they are extremely mana hungry for for being single target weapons. I just did a few play-throughs in Cult of Despair, Hexen and Heretic, and I constantly find myself out of mana with the assassin, whereas the other classes manage much better. Necromancer feels completely overpowered though in comparison with the summons and extremely strong weapons. Yorick's heart feels like starting the game with a rocket launcher with no self-damage.
neto592
Posts: 78
Joined: Thu Apr 14, 2022 11:16 am

Re: Wrath of Cronos RPG V3A

Post by neto592 »

Crudux Cruo wrote: Thu Jul 24, 2025 10:14 am Hey, so there's an unofficial update on moddb for 5.40 thats really really good!
Has anyone made a manual of this new version? i know there's an old manual but... it doesn't reflect what's in there ATM.

The near thing I know for that are the information posted by the creator (ElPoder36) of that unofficial update on moddb at Summary, Article or on the file description.
paokala
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Joined: Fri Aug 15, 2025 5:19 pm
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Re: Wrath of Cronos RPG V3A

Post by paokala »

DoomYeen wrote:
> First off, this is the best rpg mod for hexen heretic I've ever played. I
> think I've played v1, v2 and now v3 which is wonderfully polished. But
> there are alot of things I'm still not certain of, for instance, as a
> warrior/berserker whats the best stat to level the ranged weapon throws of
> the axe/hammer? is it agility or intelligence? what this mod really needs
> is a manual that explains everything. Does one exist?

The mod is confusing indeed and the ranged weapons do not scale with agility in general, although the game tells you so. The following holds true in 3VA. All this is based on the source code and manual testing:

As for the fighter, very confusingly, (1) the fists scale with STR. (2) Timon's Axe scales with STR in melee and INT when thrown. (3) The Hammer of Retribution scales in melee with STR and INT simultaneously, but when thrown it scales only with INT. Note that if you use the secondary fire, it scales only with STR since it does not spawn the explosion. (4) Quietus scales with INT and STR when in melee, but the STR bonus is completely negligible. If you use Quietus from a distance, it scales with INT only. (5) Dragon's claw scales with INT. (6) The Vorpal sword scales with STR, even if it used from a distance, which completely baffles me. If you use any fighter's weapons without mana, they all scale with STR only.

The mage, necromancer and cleric are simple and all their ranged attacks scale with INT, and melee attacks with STR (Mage naturally does not have one). Note that even the cleric's flail's fireball scales with STR!

For the hunter, all ranged attacks scale with AGI, including the ethereal crossbow and all the elemental arrows for your bow. The machete scales with STR.

For the assassin, the knife scales with STR, the Acidmaw (which does poison damage btw, not acid) with INT and the rest of the weapons with AGI, including your grenades. With Assassin, it's also worth noting that the secondary fire of the Impaler Crossbow and the Deathbringer do shadow damage, this is what scales up with some of her skills.

This spread-out scaling makes the assassin super weak, since agility is one of the most useless stats. All classes that scale with intelligence get damage boost for their weapons and spell casting simultaneously (more magic points), whereas the assassin should be spreading the points here and there, with already underwhelming and extremely mana-cost-ineffective weapons. No idea why Deathbringer's secondary attack fully charged uses 20 both mana per shot, and the primary one uses 15. The secondary attack costs in fact more than Wraithverge or Bloodscourge, both which of are superior to Deathbringer in every way in terms of speed and damage. Hunter does not really suffer from this as much since it's skill set is actually strong and the weapons are more cost-effective.

I can post all the damage, mana effectiveness, damage type etc. stats later.
Last edited by paokala on Mon Aug 18, 2025 7:15 pm, edited 9 times in total.
neto592
Posts: 78
Joined: Thu Apr 14, 2022 11:16 am

Re: Wrath of Cronos RPG V3A

Post by neto592 »

That was a very nice resume from the rules of WoC!

However, there is a small mistake here:
For the hunter, all ranged attacks scale with AGI, including the ethereal crossbow and all the elemental arrows for your bow. The machete scales with STR.
Except for weapon 4 secondary attack only, which scales with AGI and INT.

Also, since you get all the work by explaining that, let me complement it. :)


Besides what was already posted above, those attributes also scale some skills damage:

INT - Scales all direct damaging spells from Mage, Necromancer (Including all attacks from his demon transformation skill, poison and poisoning damage (poisoning = poison damage over time)) and Cleric (except Sacrifice because it is a melee one). For the oddball that the Assassin it is, INT only increase Shadow Needle and Blackout skills (the only two Assassin shadow damage skills).

AGI - Scales all Hunter arrows damage (including those that come from skills as well), and also scales all the damages from the traps skills. For the Assassin, it scales all ranged physical damage skills (also Assassin Dagger Mastery not only Assassin weapon 1 damage but as well it increases all daggers skills melee and range ones). And oddly enough, only AGI scales that Fighter throwing chains skill.

STR - Scales all Hunter, Assassin, Cleric and Fighter (except that throwing chains skill) melee skills that give direct damage themselves. Also, Cleric Sacrifice skill damage actually gives bonus to SRT only. The same applies to Fighter Berserk skill, only STR attribute receives bonus from that skill (Fighter Shout skill, however, increase Fighter damage as a whole, including all his ranged damage).

CHA - Scales all minions damage and life (if they can be targeted) that come from skills, as well those that from black flasks (Knight Archers) and Dark Servant items. Although I am not sure about how those shooting-box items damage increase.
Edit: CHA does not increase power nor life of monster revived by Necromancer Raise Death skill.

WIS - Scales all flasks direct damage and improves the life regeneration quality from that Hunter medicinal potion skill and Cleric both healing and that regeneration aura as well (and under Purifies path, Consecration healing as well). It not improves Fighter blood Rush, however (it healing effects only scales from its own skill level). And WIS also increases Mage barrier shield hit points (shield "life").


CON - For Cleric under Inquisitor path only, it affects the amount of magic you receive when you got hit and the life you steal when using Sacrifice skill. For the Assassin, under Executioner path only, it affects the amount of life you can steal when you kill an enemy under "scared" status. And for the Fighter, you can say that affects the total amount of life you receive from Blood Rush skill.


WIS and CON not only increase the max amount of Magic and Life (respectively) but also they give regeneration bonus (max points/50, rounded down).
Also, INT and CON increase the amount you get from picking Mana (blue or green) and Life potions (respectively), but you have to reach the minimal "breakthroughs points" (INT or CON attributes points) in order to receive those bonuses.


And finally, Assassin is only weak until you find out that you can cast Blackout (scales on INT) without canceling her Shadow Walking skill. Then you came to the conclusion that she is actually a walking cheating broken calamity from hell. :shock:
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