Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4

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The Ultimate DooMer
Posts: 2109
Joined: Tue Jul 15, 2003 5:29 pm
Location: Industrial Zone

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by The Ultimate DooMer »

Boss report (skill 5) - The forest boss is impossible to beat. Summoning minions with fast monsters (which is built into this setting) is guaranteed to get out of control quickly (I've encountered it a few times in other wads with similar results), and the double DamageFactor makes the ground-based homing attacks (which are hard to see or figure out) pretty much kill you outright.

Everything else so far has been manageable with at most some practice (squids are the hardest regular mob by far), the only notable difficulty spikes were both in the sunken ship - the dark treasure room with 4 fire-spitting circular mobs, and the red mini-boss that opens the Medusa doors. (both were beaten with preparation and potion spam)

=============================

And an update on the coin situation - I did buy a stack of haste+invisibility potions when I discovered the shop, but the red skull palace brought the balance back up. I'm hovering between 1800-2000 most of the time, and in Fort Phantom I made it back up to the cap again. (although now I've deliberately emptied my supply of health+haste potions as a result of god-moding the boss, so it'll be right down again when I enter the 5th zone)

=============================

Lastly, the haste potion has no effect on the starburst weapon - looking into this, I can see most of the frame durations are already at 1 tic...the only way to fix this would be to double all the frame durations (making it fire twice as slow) and the weapon damage (making it hit twice as hard), while reducing ammo capacity and pickup size by half. (varying weapon/monster speeds in-game have always been very difficult to implement because of the way the engine handles it)

I know I'm throwing out some criticism above, but trust me - I'm loving the wad, definitely on the same tier as BoA/Alfonzone/Square 2 in terms of recent greats.
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Batandy
Posts: 1279
Joined: Tue Jul 19, 2011 2:56 am

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by Batandy »

The Ultimate DooMer wrote:Boss report (skill 5) - The forest boss is impossible to beat. Summoning minions with fast monsters (which is built into this setting) is guaranteed to get out of control quickly (I've encountered it a few times in other wads with similar results), and the double DamageFactor makes the ground-based homing attacks (which are hard to see or figure out) pretty much kill you outright.

Everything else so far has been manageable with at most some practice (squids are the hardest regular mob by far), the only notable difficulty spikes were both in the sunken ship - the dark treasure room with 4 fire-spitting circular mobs, and the red mini-boss that opens the Medusa doors. (both were beaten with preparation and potion spam)

=============================

And an update on the coin situation - I did buy a stack of haste+invisibility potions when I discovered the shop, but the red skull palace brought the balance back up. I'm hovering between 1800-2000 most of the time, and in Fort Phantom I made it back up to the cap again. (although now I've deliberately emptied my supply of health+haste potions as a result of god-moding the boss, so it'll be right down again when I enter the 5th zone)

=============================

Lastly, the haste potion has no effect on the starburst weapon - looking into this, I can see most of the frame durations are already at 1 tic...the only way to fix this would be to double all the frame durations (making it fire twice as slow) and the weapon damage (making it hit twice as hard), while reducing ammo capacity and pickup size by half. (varying weapon/monster speeds in-game have always been very difficult to implement because of the way the engine handles it)

I know I'm throwing out some criticism above, but trust me - I'm loving the wad, definitely on the same tier as BoA/Alfonzone/Square 2 in terms of recent greats.
It's okay! Criticism is really useful, i'm currently making a huge list of things to do including more level tweaks. Will take a bit longer to come out but that's just because i need to take it slower this time.
World 4 boss will be checked, either with a monster cap or with the removal of fast attributes.
I might also tweak the prices of the items.
Gez
 
 
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Joined: Fri Jul 06, 2007 3:22 pm

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by Gez »

Another pair of unreachable coins:

Image


Also, I believe FleshSporeTentacleUp/Down shouldn't have the COUNTKILL flag, since after the fleshspore's death they just become inert. Since they have the "Monster" combo, they just need -COUNTKILL added.
TheLemonLimeBrony
Posts: 23
Joined: Fri Jun 29, 2018 10:34 pm

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by TheLemonLimeBrony »

i literally just entered Tower Rewot. I haven't even left the first room, but based on the level name, and the music, I already know how this will work, and I already love it. you never cease to amaze, Batandy
TheLemonLimeBrony
Posts: 23
Joined: Fri Jun 29, 2018 10:34 pm

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by TheLemonLimeBrony »

TheLemonLimeBrony wrote:i literally just entered Tower Rewot. I haven't even left the first room, but based on the level name, and the music, I already know how this will work, and I already love it. you never cease to amaze, Batandy
but the sky/floor does not kill you sometimes when the temple is flipped, like the first room after you flip, and the one after that. minor glitch, but very noticeable when you get stuck and have to fly back up.
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hammer oz
Posts: 124
Joined: Tue Dec 23, 2008 9:59 pm

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by hammer oz »

Having a blast with the full release so far with some minor issues but there more personal nitpicks than major issues. probably the only thing I am having diffculty with is finding those big coins since I am not that savvy when it comes to finding secrets.
Toberone
Posts: 290
Joined: Sun May 12, 2013 10:58 pm

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by Toberone »

You can get out of bounds In Port paradise from by jumping on these clusters of trees and onto the blue roof, can get you stuck. I thought it led to a secret big coin at first




---

Edit: On further review you can skip the 2 switches leading to that locked up 3rd Big coin by hopping on the orange building next to it, jumping down, then rocket jumping out...So I was kinda right lol
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Captain J
 
 
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Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by Captain J »

Rocket jumping out... Yeah, i rocket jumped often and found some secrets and big coins. When it doubt, blast your ass to the sky and make your dream come true!
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Batandy
Posts: 1279
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Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by Batandy »

Noted all of these, thank you very much!
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Captain J
 
 
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Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by Captain J »


Thank you so much for making this mod-a, Batandy. It was really a long trip to save his fluffy friend. My Total Clear time is 16:46:34, beaten with Galactic Veteran difficulty.
Spoiler: Spoiler really.
Two Cents; It was 100% Fun trip. 10% Hellishness, 20% Fan service, and 80% is Nostalgia that you won't never forget.
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mentha
Posts: 65
Joined: Fri Aug 30, 2013 4:56 pm

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by mentha »

hey, loving this so far.

got to the port level, but went back for more of them big coins. can't figure out how to get the third one on the first level. i got the following ones:
Spoiler:
no idea how to get that third one or even where it is. may i please have a hint?
hazzmati
Posts: 12
Joined: Wed Jul 04, 2018 6:06 am

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by hazzmati »

mentha wrote:hey, loving this so far.

got to the port level, but went back for more of them big coins. can't figure out how to get the third one on the first level. i got the following ones:
Spoiler:
no idea how to get that third one or even where it is. may i please have a hint?
It's around the vicinity of the switch that activates the elevator (the elevator where a heart is located underneath it).
You just have to look very carefully.
Gez
 
 
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Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by Gez »

It's
Spoiler:
siealex
Posts: 166
Joined: Tue Mar 17, 2009 2:02 am

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by siealex »

Can't reach the east end of the underground section in MAP25 (Chilly Cliffs). I stopped at the middle of this section, all paths are blocked with semi-transparent ice walls. WTF?
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Wiw
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Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.1

Post by Wiw »

I've gotten stuck into this, really enjoying it so far!
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