GZDoom 3.0.1 Released

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_mental_
 
 
Posts: 3812
Joined: Sun Aug 07, 2011 4:32 am

Re: GZDoom 3.0.1 Released

Post by _mental_ »

What's the version of GCC?
stdh
Posts: 4
Joined: Mon May 22, 2017 1:47 pm

Re: GZDoom 3.0.1 Released

Post by stdh »

I have 6.3.0, SVN 20170425.
vanfanel
Posts: 97
Joined: Thu Mar 24, 2016 6:04 pm

Re: GZDoom 3.0.1 Released

Post by vanfanel »

I am trying GZDoom on the Raspberry Pi, latest sources, software renderer, and I find that scaling is very strange and ugly: pixels width seems to be badly "stretched", so things look very strange and over-pixelated. That did not happen with ZDoom (in software mode of course). Note that, on the Pi, scaling to fullscreen is done by GPU via SDL2, so I set a 320x200 video mode so NO software scaling is done, and then SDL2 scales fullscreen using the GPU.
IS any pre-scaling being done that was not done in old plain ZDOOM?? How can I disable it? (Yes, I tried the truecolor renderer options)
If there's no way now, could an option be added to behave like old, plain ZDOOM in this, please?
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