
This brokeded. I'm using 2.4.0, by the way.

Code: Select all
static const String lq[]={
"MFLR8_4","MFLR8_2",
"SFLR6_1","SFLR6_4",
"SFLR7_1","SFLR7_4",
"FWATER1","FWATER2","FWATER3","FWATER4",
"BLOOD1","BLOOD2","BLOOD3",
"SLIME1","SLIME2","SLIME3","SLIME4",
"SLIME5","SLIME6","SLIME7","SLIME8"
};I've also tried the version just before the one you linked. For some reason, nothing gets read by except the sounds in 2.4.0. No clue why. It does parse, though.Vaecrius wrote:Well that's disappointing. Link removed from OP. :/
(I'm aiming towards a possible release with GZDoom 3.0 at this point which should substantially restore all functionality that got lost when I started converting major things to ZScript.)
EDIT: And now you can use them in multi... theoretically anywayMedikit
ZDoom actor name: PortableMedikit
The staple (no pun intended) bit of safety equipment once prevention has failed. You will find in each sealed package:
1. One (1) sterile, single-use Nano-Bio-Fusion Auto-Suture medical stapler loaded with... let's just say enough auto-sutures to do the job;
2. One (1) sterile, single-use Hyper-Expansive Bio-Foam injector (specially designed for bullet and other puncture wounds) loaded with... well, again, NDC and all, I can't really say; and
3. One (1) dose of Second Flesh(tm) Human Biotic Rapid Growth Medium.
To use, remove armour and unseal one package.
Once the applicator is in hand, look down at yourself and press and hold the fire button to begin applying items 1 and 2 (automatically selected as necessary) to stop virtually any bleeding.
If lasting injuries or burns require treatment, press alternate fire similarly to apply the Second Flesh(tm).
To switch between using on yourself and using on others, use the Zoom key.
WARNING: Do NOT attempt to apply the Second Flesh(tm) while in combat. Retreat to a secure position first!
WARNING: DO NOT USE THE SAME APPLICATOR ON MULTIPLE PATIENTS. (Seriously, if half of what your buddies say about their R&R exploits were true...)
Corpse kicking was one of the things that was lost in the early ZScript implementation that I pretty much forgot about until this week. >_>Caligari87 wrote:Item pickups was another, I often could *not* get weapons/items to pick up consistently, nor could I kick corpses at all. The only way to pick things up seemed to be standing directly over the object and looking straight down, and even then it was 50/50 at best.