0000200: Ability to rotate PSprites

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The Zombie Killer
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0000200: Ability to rotate PSprites

Post by The Zombie Killer »

https://mantis.zdoom.org/view.php?id=200

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Summary	0000200: Ability to rotate PSprites
Description	Being able to rotate PSprites similar to how regular sprites can be rotated with +ROLLSPRITE would be very useful for doing more advanced weapon animations.
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Graf Zahl
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Re: 0000200: Ability to rotate PSprites

Post by Graf Zahl »

Maybe later, maybe not, but right now it's not on my roadmap.
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Major Cooke
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Re: 0000200: Ability to rotate PSprites

Post by Major Cooke »

Perhaps now might be a good time to bring this up again, once things are stabilized.
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Graf Zahl
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Re: 0000200: Ability to rotate PSprites

Post by Graf Zahl »

Nagging won't give you stuff any earlier.
All in due time.
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Re: 0000200: Ability to rotate PSprites

Post by Major Cooke »

Okay, perhaps now that you've done the overlay part to allow the rendering of translucency, maybe now would be a good time to bring this back up?
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Graf Zahl
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Re: 0000200: Ability to rotate PSprites

Post by Graf Zahl »

This is an entirely different can of worms. I'm not sure yet how it should be done.
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Re: 0000200: Ability to rotate PSprites

Post by Major Cooke »

Perhaps now with the triangle drawer by Marisa Kirisame, this might be more feasible? Or is that not a compatible system?
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Graf Zahl
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Re: 0000200: Ability to rotate PSprites

Post by Graf Zahl »

The main blocking issue here was the various backends that no longer exist, not the inability to draw a rotated sprite.
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Re: 0000200: Ability to rotate PSprites

Post by Major Cooke »

This had me wondering about this again.
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Graf Zahl
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Re: 0000200: Ability to rotate PSprites

Post by Graf Zahl »

If someone implements it into the PSprite system, sure. The biggest problem I see is the weird offsetting the system uses, it does not play well with rotating around a pivot point that needs to be elsewhere on the screen.
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Re: 0000200: Ability to rotate PSprites

Post by Major Cooke »

Since this is done I'm closing this.
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