0000200: Ability to rotate PSprites

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0000200: Ability to rotate PSprites

Postby The Zombie Killer » Sun Apr 30, 2017 6:35 pm

https://mantis.zdoom.org/view.php?id=200
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Summary   0000200: Ability to rotate PSprites
Description   Being able to rotate PSprites similar to how regular sprites can be rotated with +ROLLSPRITE would be very useful for doing more advanced weapon animations.
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Re: 0000200: Ability to rotate PSprites

Postby Graf Zahl » Sun Apr 30, 2017 6:35 pm

Maybe later, maybe not, but right now it's not on my roadmap.
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Re: 0000200: Ability to rotate PSprites

Postby Major Cooke » Sun Apr 30, 2017 6:35 pm

Perhaps now might be a good time to bring this up again, once things are stabilized.
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Re: 0000200: Ability to rotate PSprites

Postby Graf Zahl » Sun Apr 30, 2017 6:36 pm

Nagging won't give you stuff any earlier.
All in due time.
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Re: 0000200: Ability to rotate PSprites

Postby Major Cooke » Sun Apr 30, 2017 6:36 pm

Okay, perhaps now that you've done the overlay part to allow the rendering of translucency, maybe now would be a good time to bring this back up?
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Re: 0000200: Ability to rotate PSprites

Postby Graf Zahl » Sun Apr 30, 2017 6:36 pm

This is an entirely different can of worms. I'm not sure yet how it should be done.
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Re: 0000200: Ability to rotate PSprites

Postby Major Cooke » Tue Jul 31, 2018 4:05 pm

Perhaps now with the triangle drawer by Marisa Kirisame, this might be more feasible? Or is that not a compatible system?
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Re: 0000200: Ability to rotate PSprites

Postby Graf Zahl » Tue Jul 31, 2018 4:40 pm

The main blocking issue here was the various backends that no longer exist, not the inability to draw a rotated sprite.
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