Very odd crash. The call stack reports a crash deep inside Direct3D code:
Code: Select all
d3d9.dll!CSwapChain::Reset() Unknown
d3d9.dll!CSwapChain::Init(struct _D3DPRESENT_PARAMETERS_ *,struct D3DDISPLAYMODEEX const *,long
*,int,int) Unknown
d3d9.dll!CBaseDevice::Init() Unknown
d3d9.dll!CEnum::CreateDeviceImpl() Unknown
d3d9.dll!CEnum::CreateDevice() Unknown
> qzdoom.exe!D3DFB::D3DFB(unsigned int adapter, int width, int height, bool bgra, bool fullscreen)
Line 335 C++
qzdoom.exe!Win32Video::CreateFrameBuffer(int width, int height, bool bgra, bool fullscreen, DFrameBuffer
* old) Line 678 C++
qzdoom.exe!I_SetMode(int & width, int & height, DFrameBuffer * old) Line 251 C++
qzdoom.exe!V_DoModeSetup(int width, int height, int bits) Line 1312 C++
qzdoom.exe!IVideo::SetResolution(int width, int height, int bits) Line 1477 C++
qzdoom.exe!V_Init2() Line 1607 C++
qzdoom.exe!D_DoomMain() Line 2624 C++