[Closed] Transfer Sky under SoftPoly breaks

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Transfer Sky under SoftPoly breaks

Postby Hellser » Sun Apr 30, 2017 11:32 am

Summary 0000063
Transfer Sky under SoftPoly breaks

Description
Using Boom's Transfer Sky linedef action doesn't seem to work with the map I'm providing. It works fine under OpenGL (Both Q- and G-ZDoom) and Classic Software renderer, but not SoftPoly. I tried making a smaller map for testing (as I would normally do), but it works there for some odd reason. There's nothing wrong with the map as far as I can see.

Steps To Reproduce
Switch between SoftPoly and Classic mode, you can see what the sky is suppose to look like.

Files
softpoly.wad
User avatar
Hellser
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Joined: 25 Jun 2006
Location: Citadel Station
Discord: Hellser#8156
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

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