[Closed] Transfer Sky under SoftPoly breaks

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Transfer Sky under SoftPoly breaks

Postby Hellser » Sun Apr 30, 2017 11:32 am

Summary 0000063
Transfer Sky under SoftPoly breaks

Using Boom's Transfer Sky linedef action doesn't seem to work with the map I'm providing. It works fine under OpenGL (Both Q- and G-ZDoom) and Classic Software renderer, but not SoftPoly. I tried making a smaller map for testing (as I would normally do), but it works there for some odd reason. There's nothing wrong with the map as far as I can see.

Steps To Reproduce
Switch between SoftPoly and Classic mode, you can see what the sky is suppose to look like.

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