However, I want to change this behavior so that I can set a direct bind to bring up the other weapon first and not in the order in the player class. In my mod I have these slots assigned:
Code: Select all
Player.WeaponSlot 1, "64Chainsaw", "64Fist"
Player.WeaponSlot 2, "64Pistol"
Player.WeaponSlot 3, "64Shotgun", "64SuperShotgun"
Player.WeaponSlot 4, "64Chaingun"
Player.WeaponSlot 5, "64RocketLauncher"
Player.WeaponSlot 6, "64PlasmaRifle"
Player.WeaponSlot 7, "64BFG9000"
Player.WeaponSlot 8, "64Unmaker"
I tried doing Weapon.SlotPriority 0 for the Fist and then Weapon.SlotPriority 1 for the Chainsaw but it didn't change anything, which is confusing since the wiki makes it sound like Weapon.SlotPriority is exactly what I needed but apparently not.
Is this even possible to do?