[SPRITES] Spriting Carnival!!
- Viscra Maelstrom
- Posts: 6200
- Joined: Thu Dec 04, 2008 1:14 am
- Location: plergleland
Re: [SPRITES] Spriting Carnival!!
what's wrong with Eriance's SSG?
- YukiHerz
- Global Moderator
- Posts: 1503
- Joined: Mon Dec 02, 2013 6:01 pm
- Graphics Processor: Intel (Modern GZDoom)
- Location: Where corruption is redefined daily.
Re: [SPRITES] Spriting Carnival!!
There's nothing wrong with it, it's a good sprite, the problem is that there's a mix between obvious hand-drawn sprites and obvious photo-based guns, which makes the SSG and BFG in particular feel weird with the rest of the weapons.
- ElectricPulse
- Posts: 244
- Joined: Tue May 31, 2016 4:58 pm
- Graphics Processor: Intel (Modern GZDoom)
- Location: São Paulo, Brazil
Re: [SPRITES] Spriting Carnival!!
Hello
A - poorly edited - Mosin-Nagant that i have been working since today:
Original 3D Model by Skan, found on Sketchfab
Edited by me.
A - poorly edited - Mosin-Nagant that i have been working since today:
Original 3D Model by Skan, found on Sketchfab
Edited by me.
- Sgt Nate V
- Posts: 168
- Joined: Sat Mar 04, 2017 4:21 pm
- Location: somewhere
Re: [SPRITES] Spriting Carnival!!
Go ahead, use this shit in a SATAM mod.
- Attachments
-
- Credits:3D Realms, DiC, Sega
- swatbot.png (1.02 KiB) Viewed 862 times
- DenisBelmondo
- Posts: 379
- Joined: Fri Jun 06, 2008 6:26 pm
- Location: Two-Key Return
- Contact:
Re: [SPRITES] Spriting Carnival!!
The problem I have with its appearance in FreeDoom personally is the fact that it was enlarged with xlinear filtering and as a result it looks less clear than the other weapons. Anyway, @BadMojo that SSG looks pretty good, I did some minimal work to make it look okay in the Doom palette. Looks a little splotchy and I know it would require a lot of manual touchups but hopefully it's a good translation:Viscra Maelstrom wrote:what's wrong with Eriance's SSG?
Re: [SPRITES] Spriting Carnival!!
Right hand is really out of perspective. Its so tiny it looks like a hobbit hand. No way that hand could ever pull that guns trigger.EletricPulse wrote:Hello
A - poorly edited - Mosin-Nagant that i have been working since today:
Original 3D Model by Skan, found on Sketchfab
Edited by me.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [SPRITES] Spriting Carnival!!
I can't agree more. Even though i'm big fan of his works.YukiHerz wrote:There's nothing wrong with it, it's a good sprite, the problem is that there's a mix between obvious hand-drawn sprites and obvious photo-based guns, which makes the SSG and BFG in particular feel weird with the rest of the weapons.
Re: [SPRITES] Spriting Carnival!!
I never thought my db shotgun would gain any attention... Let alone be compared to eriance... Mind you that's the second time this has happened to me in the doom community now, but I'm fine with that
In any case though, your all welcome to do as you like with it. If anyone related to the freedom project feels this is worthy enough, then by all means use it.. Just stick my name in the fine print somewhere, and I'm happy
In any case though, your all welcome to do as you like with it. If anyone related to the freedom project feels this is worthy enough, then by all means use it.. Just stick my name in the fine print somewhere, and I'm happy
- ElectricPulse
- Posts: 244
- Joined: Tue May 31, 2016 4:58 pm
- Graphics Processor: Intel (Modern GZDoom)
- Location: São Paulo, Brazil
Re: [SPRITES] Spriting Carnival!!
Thanks for the advice. I'm newbie at sprite editingnakkemake wrote:Right hand is really out of perspective. Its so tiny it looks like a hobbit hand. No way that hand could ever pull that guns trigger.EletricPulse wrote:Hello
A - poorly edited - Mosin-Nagant that i have been working since today:
Original 3D Model by Skan, found on Sketchfab
Edited by me.
- RockstarRaccoon
- Posts: 598
- Joined: Sun Jul 31, 2016 2:43 pm
Re: [SPRITES] Spriting Carnival!!
I think the gun there is larger than the guns in the game, so you should scale down the gun. Be sure to keep a copy of the original though, because you can make a hires version from that...
Re: [SPRITES] Spriting Carnival!!
This, and the fact the reload animation just feels weird IMO, Really preferred even the old angled "engraved" shotgun used in the earlier builds.DenisBelmondo wrote:The problem I have with its appearance in FreeDoom personally is the fact that it was enlarged with xlinear filtering and as a result it looks less clear than the other weaponsViscra Maelstrom wrote:what's wrong with Eriance's SSG?
-
- Posts: 148
- Joined: Fri Nov 11, 2016 9:45 am
Re: [SPRITES] Spriting Carnival!!
What old shotgun?Clownman wrote:This, and the fact the reload animation just feels weird IMO, Really preferred even the old angled "engraved" shotgun used in the earlier builds.DenisBelmondo wrote:The problem I have with its appearance in FreeDoom personally is the fact that it was enlarged with xlinear filtering and as a result it looks less clear than the other weaponsViscra Maelstrom wrote:what's wrong with Eriance's SSG?
- ElectricPulse
- Posts: 244
- Joined: Tue May 31, 2016 4:58 pm
- Graphics Processor: Intel (Modern GZDoom)
- Location: São Paulo, Brazil
Re: [SPRITES] Spriting Carnival!!
Mosin re-scaled, removed right hand, changed (a bit) left hand position and added it's fingers on the other side.
- chronoteeth
- Posts: 2662
- Joined: Wed Sep 08, 2004 1:29 pm
- Preferred Pronouns: It/Its
Re: [SPRITES] Spriting Carnival!!
you could do a bit more to make the metal feel more sprite-y, and the white stripe is ill fitting, but thats a great step forward
- ElectricPulse
- Posts: 244
- Joined: Tue May 31, 2016 4:58 pm
- Graphics Processor: Intel (Modern GZDoom)
- Location: São Paulo, Brazil
Re: [SPRITES] Spriting Carnival!!
Working on it, thanks for the tips. I don't think i need to post the sprite again because i made very small differences, but if you guys want it, i can do it.